Shader Technique: Difference between revisions

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(Linked development subpage.)
m (Constant name hash format)
 
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! Offset !! Length !! Type !! Name !! Description !! Comments
! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x4 || uint32_t* || mpuHashKeys || Constant names hashed || CRC32?
| 0x0 || 0x4 || uint32_t* || mpuHashKeys || Constant names hashed || JAMCRC
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| 0x4 || 0x4 || char** || mppcNames || ||
| 0x4 || 0x4 || char** || mppcNames || ||