Prototype documentation: Difference between revisions

b3 usa/jpn demos, review build name & br eur demos
(Moved lists to tables, added some more protos)
(b3 usa/jpn demos, review build name & br eur demos)
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! scope="col" width="600" | Notes
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| [[Burnout_3_(2004-04-28_demo)|Promotional Demo (EUR)]] || PlayStation 2 || 2004-04-28 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
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| [[Burnout_3:_Takedown_Promotional Demo (2004-07-20_buildUSA)|Review Build]] || PlayStation 2 || 2004-0705-2029 || Near-finalAn versionearly sentdemo topossessing reviewers;an hasabsolute aboatload few notableof differences to Takedown'sthe final game. Contains a mostly functional retailmenu versionsystem.
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| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
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| [[Burnout_3:_Takedown_(2004-07-20_build)|Alpha 1]] || PlayStation 2 || 2004-07-20 || Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.
|}
 
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! scope="col" width="600" | Notes
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| Promotional Demo (NTSCUSA) || PlayStation 2/Xbox || 2005-06-09 (Xbox)<br>2005-06-10 (PS2) || Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
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| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
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| [[Burnout_Revenge_(Alpha_7_build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]