Prototype documentation: Difference between revisions

reorganization + remove b1 section since the demos don't count as true protos lol
(reorganization + remove b1 section since the demos don't count as true protos lol)
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This article and its subpages isare intended to provide documentation for Burnout's various prerelease, development or otherwise non-retail prototype builds, as well the terms surrounding them.
 
<!-- TODO: UploadCreate articles for the builds that don't have them yet; upload images of the discs from which these builds originated where applicable -->
= ''Burnout'' =
The first ''Burnout'' game has two demos; the first was compiled ''one day'' before the final retail build, so while it still counts as a prerelease, it is virtually identical to the final game. The other, known as the '''"Trade Demo"''', was actually compiled three days ''after'' the final retail build. Strangely, unlocking the menus of the latter reveals the version code of the build: "Beta v0.88", which is odd considering this is a post-release build.
 
= ''Point of Impact'' =
The* sole'''August exception8th, to the recurring rule is2002 demo''Burnout 2'''s: A prerelease demo, compiled on August 6th, 2002, almost a month before thePoint finalof buildImpact's retail version. ItSimilarly to Takedown's promotional demo, it has also had its main menus unlocked to reveal minor, mostly cosmetic differences.
''Burnout 2: Point of Impact'' has a single full prerelease build, dated August 31st, 2002, about a week before the final build's date of September 5th, 2002. As with ''B1'''s demos, and as expected from a build this late in development, it possesses virtually '''no''' differences to the final version, save for the main executable being a different size.
 
* [[Burnout_2:_Point_of_Impact_(2002-08-31_build)|'''August 31st, 2002 build''':]] A late prototype with virtually zero differences to the retail version.
The sole exception to the recurring rule is ''Burnout 2'''s prerelease demo, compiled on August 6th, 2002, almost a month before the final build. It has also had its main menus unlocked to reveal minor, mostly cosmetic differences.
 
= ''Takedown'' =
Two publically available builds of ''Burnout 3: Takedown'''s PS2 version exist. They are the* [[Burnout_3_Takedown_Burnout_3_(2004-0704-20_build28_demo)|'''"ReviewApril Build"28th, 2004 demo''':]], builtAn Julyearly 20th,demo 2004,possessing andan aabsolute [[Burnout_3_(2004-04-28_demo)|'''promotionalboatload demo''']]of differences to the final game, built on April 28th, 2004. Recently, theits latterexecutable was [https://www.youtube.com/watch?v=lmK34p-c_I4 patched to sport functioning menus], revealing otherwise hidden content, so it is considered a prototype of its own as well.
 
* [[Burnout_3_Takedown_(2004-07-20_build)|'''July 20th, 2004 review build''':]] Near-final version sent to reviewers; has quite a few differences to Takedown's retail version regardless.
[https://www.obscuregamers.com/threads/burnout-3-takedown-review-build-july-20th-2004.2670/ The Review build was publicly released on August 15th, 2020].
 
= ''Legends (PSP)'' =
* [[Burnout_Legends_(2005-06-06_build)|The'''June second6th, is2005 build''':]] A fully debug-enabled anddevelopment was presumably compiled on June 6th of the same year]];build itthat's usually referred to as the '''"Game Sharing Build"''', due to its executable being discovered hidden in plain sight among the files of the July 8th demo in the place of where a Game Sharing executable would normally be (<code>UPLOAD.DAT</code> in the game's <code>DATA\</code> folder).
There are two publically available betas of ''Burnout Legends'' - the first is a "normal" build dated July 8th, 2005 that is commonly referred to as the '''"Demo Build"''', due to it being discovered on an Official PlayStation Magazine demo disc.
 
There are two publically available betas of* ''Burnout Legends''July -8th, the first is a "normal"2005 build''': datedA July 8th, 2005relatively thatlate isprototype commonly referred to as the '''"Demo Build"''', due to it being discovered on an Official PlayStation Magazine demo discmultidisc.
[[Burnout_Legends_(2005-06-06_build)|The second is fully debug-enabled and was presumably compiled on June 6th of the same year]]; it's usually referred to as the '''"Game Sharing Build"''', due to its executable being discovered hidden in plain sight among the files of the July 8th demo in the place of where a Game Sharing executable would normally be (<code>UPLOAD.DAT</code> in the game's <code>DATA\</code> folder).
 
= ''Revenge'' =
* '''Demo Builds''': Multiple, somewhat early demos compiled from May 29th to early July 2005. Most of the assets contained in these builds date back to around late May 2005.
[[Burnout_Revenge_(Alpha_7_build)|The '''Alpha 7''' PlayStation 2 build of ''Burnout Revenge'']] was leaked circa January 2019. It has a build date of July 14th, 2005 and contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of this build [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
 
* [[Burnout_Revenge_(Alpha_7_build)|The '''July 14th, 2005 "Alpha 7''' PlayStation 2" build of ''Burnout Revenge'':]] wasLeaked leakedonto the Internet circa January 2019. It has a build date of July 14th, 2005 and containsContains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of thisits buildcontents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
Various PS2 and Xbox demo builds of ''Revenge'' also exist. The first of these, a demo featured in Madden NFL 06's Xbox version, was compiled May 29th, 2005; nearly three months before the game's final build.
 
= ''Dominator'' =
A late build of* ''Burnout Dominator'''sJanuary PS231st, version2007 marked '''"Production 10" build''': wasPost-retail, debug-enabled development build leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. It consistsConsists only of the game's executable, and while it is not a prerelease build (compiled a week after retail), it is fully debug-enabled in the same vein as Burnout Legends' June 6th build. Also, akin to the Alpha 7 build of ''Burnout Revenge'', it has fullits debug symbols.
 
= ''Paradise'' =
The first of them is dated* '''November 13th, 2006 and is mainly known as the "FranchiseBuild"'''Franchise: Build''' or just theA '''2006 build.'very'' It's quite complete despite being quite an early (and buggy) build; all of its files were recovered and thus is fullypre-alpha functionalprototype. This build was leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
Two very early development builds of ''Burnout Paradise'' (then known as ''Burnout 5'') were released in 2019.
 
The first of them is dated November 13th, 2006 and is mainly known as the '''Franchise Build''' or just the '''2006 build.''' It's quite complete despite being quite an early (and buggy) build; all of its files were recovered and thus is fully functional. This build was leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
 
[[Burnout_5_(2007-02-22_build)|The second is dated February 22nd, 2007]]. It was in a significantly more damaged (and initially unbootable) state than the November build, due to the Xbox 360 devkit it was discovered on having been used multiple times over. The build's restoration to a bootable state took nine months in total and was completed circa late 2019; this was done by using files from the November build and remnants of an unrecovered build dated January 24th, 2007, as well as recreating missing files from scratch where necessary. It was [https://www.obscuregamers.com/threads/burnout-5-feb-22-2007.1416/ publically released] on December 2nd of that same year.
 
* [[Burnout_5_(2007-02-22_build)|'''February 22nd, 2007 build''':]]. Another relatively early build in the same vein as the November 13 one; however this one has a bit more content (and is more than a bit more broken, since most of this build's files had been overwritten at the time of its discovery and had to be recreated or ported in manually).
Other miscellaneous builds of ''Paradise'' exist from around the date when the game was finalized; some of them are debug enabled. More information on them can be found in the list below.
 
* [https://www.obscuregamers.com/threads/burnout-5-paradise-builds.2907/ Full'''Other listMiscellaneous ofBuilds''']: allMultiple knownbuilds Burnoutof 5/''Paradise'' builds]exist from around the date of the game's finalization; some of them are debug enabled. More information on them can be found at the link.