Prototype documentation: Difference between revisions
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| Promotional Demo || PlayStation 2 || 2002-08-06 || Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
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| Promotional Demo (USA) || PlayStation 2 || 2004-05-29 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
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| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
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| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
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| Beta 7 || PlayStation 2 || 2005-08-04 || Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
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= ''Paradise'' =
{{subpage|Burnout Paradise|text=Information on development builds of Burnout Paradise.}}
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| FranchiseBuild || Xbox 360 || 2006-11-13 || A ''very'' early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
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| Burnout_tcartwright || Xbox 360 || 2008-01-30 || DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
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