Prototype documentation: Difference between revisions

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! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
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| [[Burnout 2: Point of Impact (2002-07-27 pre-beta)|Preview Pre-Beta]] || PlayStation 2 || 2002-07-29 || Contains debug symbols and early vehicle designs. Most of this build's features have yet to be documented, due to it being a very recent release.
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| [[Burnout 2: Point of Impact (2002-08-05 build)|Beta Candidate]] || PlayStation 2 || 2002-08-05 || Contains debug symbols. Most of its features have yet to be documented, due to it being a very recent release.
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| Promotional Demo || PlayStation 2 || 2002-08-06 || Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
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| [[Burnout_2Burnout 2:_Point_of_Impact_ Point of Impact (2002-08-31_build31 build)|Final Review Code]] || PlayStation 2 || 2002-08-31 || Late prototype with virtually zero differences to the retail version.
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! scope="col" width="600" | Notes
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| [[Burnout_3_Burnout 3 (2004-04-28_demo28 demo)|Promotional Demo (EUR)]] || PlayStation 2 || 2004-04-28 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
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| [[Burnout_3:_Takedown_Promotional Demo (2004-07-20_buildUSA)|Review Build]] || PlayStation 2 || 2004-0705-2029 || Near-finalAn versionearly sentdemo topossessing reviewers;an hasabsolute aboatload few notableof differences to Takedown'sthe final game. Contains a mostly functional retailmenu versionsystem.
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| [[Burnout 3: Takedown (2004-06-08 build)|Preview Build]] || PlayStation 2 || 2004-06-08 || Late preview demo sent to gaming magazines. Most of its features have yet to be documented, due to it being a very recent release.
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| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
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| [[Burnout 3: Takedown (Alpha 1 build)|Alpha 1]] || PlayStation 2 || 2004-07-20 || Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.
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! scope="col" width="600" | Notes
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| [[Burnout_Legends_Burnout Legends (2005-06-06_build06 build)|Game-Sharing build]] || PlayStation Portable || 2005-06-06 || Debug-enabled executable found hidden in plain sight in the files of the 2005-07-08 build, in the place of where a PSP Game Sharing executable would be.
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| [[Burnout Legends (2005-07-08 build)|OPM Multidisc Build]] || PlayStation Portable || 2005-07-08 || A relatively late build discovered on an Official PlayStation Magazine sampler multidisc. Consists of the main executable and some assets.
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! scope="col" width="600" | Notes
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| Promotional Demo (NTSCUSA) || PlayStation 2/Xbox || 2005-06-09 (Xbox)<br>2005-06-10 (PS2) || Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
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| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
| [[Burnout_Revenge_(Alpha_7_build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
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| [[Burnout_Revenge_Burnout Revenge (Alpha_7_buildAlpha 7 build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
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| Beta 7 || PlayStation 2 || 2005-08-04 || Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
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= ''Paradise'' =
{{subpage|Burnout Paradise|text=Information on development builds of Burnout Paradise.}}
{|class="wikitable"
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| FranchiseBuild || Xbox 360 || 2006-11-13 || A ''very'' early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
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| [[Burnout_5_Burnout 5 (2007-02-22_build22 build)|Changelist #32426_34465]] || Xbox 360 || 2007-02-22 || Another relatively early build in the same vein as the November 13 one; however this one has quite a bit more content (and is more than a bit dysfunctional, since most of its files had been destroyed at the time of its discovery and had to be recreated or ported in from other builds manually).
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| Burnout_tcartwright || Xbox 360 || 2008-01-30 || DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
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| [https://www.obscuregamers.com/threads/burnout-5-paradise-builds.2907/Other Miscellaneous Builds] || PlayStation 3/Xbox 360 || Various || Several builds of ''Paradise'' exist from around the date of the game's finalization; some of them are debug enabled. More information on them can be found at the link.
|}