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This article and its subpages are intended to keep track of and provide documentation for all publically available prerelease, development or otherwise non-retail prototype builds of the ''Burnout'' games. The below tables are per-game and contain basic documentation for each build; further info can be seen by visiting the build's subpage if one exists.
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If you're wondering what the hell an '''"Alpha 7"''' or '''"Game Sharing"''' build is supposed to be, look no further! This page is intended to provide documentation for Burnout's various prerelease or otherwise non-retail prototype builds, as well the terms surrounding them. Download links for most of the builds can also be found here.
 
= ''Burnout'' =
{|class="wikitable"
The first ''Burnout'' game has two demos; the first was compiled ''one day'' before the final retail build, so while it still counts as a prerelease, it is virtually identical to the final game. The other, known as the '''"Trade Demo"''', was actually compiled three days ''after'' the final retail build. Strangely, unlocking the menus of the latter reveals the version code of the build: "Beta v0.88", which is odd considering this is a post-release build.
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! scope="col" width="200" | Name
[https://mega.nz/file/v3RiRLJb#NXhvRC5uyIiTbdhtNFbnFrBg2ABRCXJ2LndVv69JIW8 Download Trade Demo w/ Unlocked Menus]
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Promotional Demo || PlayStation 2 || 2001-10-01 || Compiled one day before ''Burnout'''s retail version.
|-
| Trade Demo/Beta v0.88 || PlayStation 2 || 2001-10-05 || Compiled three days ''after'' the retail version; its differences, if any, currently still have yet to be documented. Contains functional main menus.
|}
 
= ''Point of Impact'' =
{|class="wikitable"
''Burnout 2: Point of Impact'' has a single full prerelease build, dated August 31st, 2002, about a week before the final build's date of September 5th, 2002. As with ''B1'''s demos, and as expected from a build this late in development, it possesses virtually '''no''' differences to the final version, save for the main executable being a different size.
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! scope="col" width="200" | Name
The sole exception to the recurring rule is ''Burnout 2'''s prerelease demo, compiled on August 6th, 2002, almost a month before the final build. It has also had its main menus unlocked to reveal minor, mostly cosmetic differences.
! scope="col" width="120" | Platform(s)
 
! scope="col" width="150" | Build date
[https://mega.nz/file/v3RiRLJb#NXhvRC5uyIiTbdhtNFbnFrBg2ABRCXJ2LndVv69JIW8 Download Demo w/ Unlocked Menus]
! scope="col" width="600" | Notes
 
|-
[https://archive.org/download/Burnout2PointofImpact20020831/Burnout_2-Point_of_Impact-2002-08-31.7z Download August 31 Build]
| [[Burnout 2: Point of Impact (2002-07-27 pre-beta)|Preview Pre-Beta]] || PlayStation 2 || 2002-07-29 || Contains debug symbols and early vehicle designs. Most of this build's features have yet to be documented, due to it being a very recent release.
|-
| [[Burnout 2: Point of Impact (2002-08-05 build)|Beta Candidate]] || PlayStation 2 || 2002-08-05 || Contains debug symbols. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo || PlayStation 2 || 2002-08-06 || Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
|-
| [[Burnout 2: Point of Impact (2002-08-31 build)|Final Review Code]] || PlayStation 2 || 2002-08-31 || Late prototype with virtually zero differences to the retail version.
|}
 
= ''Takedown'' =
{|class="wikitable"
Two publically available builds of ''Burnout 3: Takedown'''s PS2 version exist. They are the '''"Review Build"''', built July 20th, 2004, and a '''promotional demo''' built on April 28th, 2004. Recently, the latter was [https://www.youtube.com/watch?v=lmK34p-c_I4 patched to sport functioning menus], revealing otherwise hidden content, so it is considered a prototype of its own as well.
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! scope="col" width="200" | Name
[https://www.obscuregamers.com/threads/burnout-3-takedown-review-build-july-20th-2004.2670/ The Review build was publically released on August 15th, 2020] and can be downloaded [https://mega.nz/file/U80i2IwQ#LLRQr4-_vHGA7v4KlXLDjJms53Y2BDp-0PV9SjHmqlo here.]
! scope="col" width="120" | Platform(s)
 
! scope="col" width="150" | Build date
[https://drive.google.com/file/d/1-pLKE9iFYX-zvPPl41-AbDIL5SnxzVvp/view?usp=sharing Download Demo w/ Unlocked Menus]
! scope="col" width="600" | Notes
|-
| [[Burnout 3 (2004-04-28 demo)|Promotional Demo (EUR)]] || PlayStation 2 || 2004-04-28 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| Promotional Demo (USA) || PlayStation 2 || 2004-05-29 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| [[Burnout 3: Takedown (2004-06-08 build)|Preview Build]] || PlayStation 2 || 2004-06-08 || Late preview demo sent to gaming magazines. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
|-
| [[Burnout 3: Takedown (Alpha 1 build)|Alpha 1]] || PlayStation 2 || 2004-07-20 || Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.
|}
 
= ''Legends'' =
{|class="wikitable"
There are two publically available betas of ''Burnout Legends'' - the first is a "normal" build dated July 8th, 2005 that is commonly referred to as the '''"Demo Build"''', due to it being discovered on [https://archive.org/details/CeramicWhitePSPMay2006EuropeDemoUCED00316 an Official PlayStation Magazine demo multidisc].
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! scope="col" width="200" | Name
The second is fully debug-enabled and was presumably compiled on June 6th of the same year; it's usually referred to as the '''"Game Sharing Build"''', due to its executable being discovered hidden in plain sight among the files of the July 8th demo in the place of where a Game Sharing executable would normally be (<code>UPLOAD.DAT</code> in the game's <code>DATA\</code> folder).
! scope="col" width="120" | Platform(s)
 
! scope="col" width="150" | Build date
[https://drive.google.com/file/d/1p1KaWNs1bHKfVyz5N9m8bNm64-cNbJ6O/view?usp=sharing Download July 8th Build]
! scope="col" width="600" | Notes
 
|-
[https://drive.google.com/file/d/1OdRXWw4Wj9bIwB293gKXgLCXS4ye2oi9/view?usp=sharing Download June 6th Build]
| [[Burnout Legends (2005-06-06 build)|Game-Sharing build]] || PlayStation Portable || 2005-06-06 || Debug-enabled executable found hidden in plain sight in the files of the 2005-07-08 build, in the place of where a PSP Game Sharing executable would be.
|-
| [[Burnout Legends (2005-07-08 build)|OPM Multidisc Build]] || PlayStation Portable || 2005-07-08 || A relatively late build discovered on an Official PlayStation Magazine sampler multidisc. Consists of the main executable and some assets.
|}
 
= ''Revenge'' =
{|class="wikitable"
The '''Alpha 7''' PlayStation 2 build of ''Burnout Revenge'' (also commonly known as the '''07/14''' beta, which refers to its build date) was leaked circa January 2019. It has a build date of July 14th, 2005 and contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of this build [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
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! scope="col" width="200" | Name
Various PS2 and Xbox demo builds of ''Revenge'' also exist. The first of these, a demo featured in Madden NFL 06's Xbox version, was compiled May 29th, 2005; nearly three months before the game's final build.
! scope="col" width="120" | Platform(s)
 
! scope="col" width="150" | Build date
[http://www.mediafire.com/file/s3eva4r4xzndtft/Burnout_Revenge_14.07.2005.rar/file Download Alpha 7]
! scope="col" width="600" | Notes
 
|-
[https://drive.google.com/drive/u/1/folders/1qQCUy49KUjEZ3pnZce2m-6SlTzL1TOSN Download Unpacked Demo Build Collection] (compiled by [[User:Edness|Edness]])
| Promotional Demo (USA) || PlayStation 2/Xbox || 2005-06-09 (Xbox)<br>2005-06-10 (PS2) || Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
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| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
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| [[Burnout Revenge (Alpha 7 build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
|-
| Beta 7 || PlayStation 2 || 2005-08-04 || Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
|-
| Beta 9 || PlayStation 2 || 2005-08-09 || Like Beta 7, this build has no major differences to speak of, as it was compiled very late in development.
|-
| Beta 5 || Xbox 360 || 2006-02-07 || Late prerelease build of ''Revenge'''s Xbox 360 version.
|}
 
= ''Dominator'' =
{|class="wikitable"
A late build of ''Burnout Dominator'''s PS2 version marked '''"Production 10"''' was leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. It consists only of the game's executable, and while it is not a prerelease build (compiled a week after retail), it is fully debug-enabled in the same vein as Burnout Legends' June 6th build. Also, akin to the Alpha 7 build of ''Burnout Revenge'', it has full debug symbols.
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! scope="col" width="200" | Name
[https://mega.nz/file/vD4FhKwD#8gA4_QFZA6WngcM7Maev5eWRcp8TOooKEbP7gBaIUD0 Download]
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
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| Production 10 || PlayStation 2 || 2007-01-31 || Post-retail, debug-enabled development build leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. Consists only of the game's executable and its debug symbols.
|}
 
= ''Paradise'' =
Two{{subpage|Burnout veryParadise|text=Information earlyon development builds of ''Burnout Paradise'' (then known as ''Burnout 5'') were released in 2019.}}
{|class="wikitable"
 
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The first of them is dated November 13th, 2006 and is mainly known as the '''Franchise Build''' or just the '''2006 build.''' It's quite complete despite being quite an early (and buggy) build; all of its files were recovered and thus is fully functional. This build was leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
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! scope="col" width="120" | Platform(s)
The second is dated February 22nd, 2007. It was in a significantly more damaged (and initially unbootable) state than the November build, due to the Xbox 360 devkit it was discovered on having been used multiple times over. The build's restoration to a bootable state took nine months in total and was completed circa late 2019; this was done by using files from the November build and remnants of an unrecovered build dated January 24th, 2007, as well as recreating missing files from scratch where necessary. It was [https://www.obscuregamers.com/threads/burnout-5-feb-22-2007.1416/ publically released] on December 2nd of that same year.
! scope="col" width="150" | Build date
 
! scope="col" width="600" | Notes
Due to the fact that the February 22nd build is still rather dysfunctional even after the amount of time for which it was tended to, a [https://docs.google.com/document/d/1_Lcqz8a7tdtuUa5tOQIMjULuJPfULdfQqaAK_tWNKGw project to restore the build to a completely working state] is currently underway.
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| FranchiseBuild || Xbox 360 || 2006-11-13 || A ''very'' early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
 
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Other miscellaneous builds of ''Paradise'' exist from around the date when the game was finalized; some of them are debug enabled. Download links for them, as well as links for the Nov. 13th/Feb. 22nd builds, can be found in the list below.
| [[Burnout 5 (2007-02-22 build)|Changelist #32426_34465]] || Xbox 360 || 2007-02-22 || Another relatively early build in the same vein as the November 13 one; however this one has quite a bit more content (and is more than a bit dysfunctional, since most of its files had been destroyed at the time of its discovery and had to be recreated or ported in from other builds manually).
 
|-
[https://www.obscuregamers.com/threads/burnout-5-paradise-builds.2907/ Full list of all known Burnout 5/Paradise builds]
| Burnout_tcartwright || Xbox 360 || 2008-01-30 || DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
|}