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This article and its subpages are intended to keep track of and provide documentation for all publically available prerelease, development or otherwise non-retail prototype builds of the ''Burnout'' games. The below tables are per-game and contain basic documentation for each build; further info can be seen by visiting the build's subpage if one exists.
<!-- TODO: Create articles for the builds that don't have them yet; upload images of the discs from which these builds originated where applicable -->
= ''Burnout'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Promotional Demo || PlayStation 2 || 2001-10-01 || Compiled one day before ''Burnout'''s retail version.
|-
| Trade Demo/Beta v0.88 || PlayStation 2 || 2001-10-05 || Compiled three days ''after'' the retail version; its differences, if any, currently still have yet to be documented. Contains functional main menus.
|}
= ''Point of Impact'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout 2: Point of Impact (2002-07-27 pre-beta)|Preview Pre-Beta]] || PlayStation 2 || 2002-07-29 || Contains debug symbols and early vehicle designs. Most of this build's features have yet to be documented, due to it being a very recent release.
|-
| [[Burnout 2: Point of Impact (2002-08-05 build)|Beta Candidate]] || PlayStation 2 || 2002-08-05 || Contains debug symbols. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo || PlayStation 2 || 2002-08-06 || Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
|-
| [[Burnout 2: Point of Impact (2002-08-31 build)|Final Review Code]] || PlayStation 2 || 2002-08-31 || Late prototype with virtually zero differences to the retail version.
|}
= ''Takedown'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout 3 (2004-04-28 demo)|Promotional Demo (EUR)]] || PlayStation 2 || 2004-04-28 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| Promotional Demo (USA) || PlayStation 2 || 2004-05-29 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| [[Burnout 3: Takedown (2004-06-08 build)|Preview Build]] || PlayStation 2 || 2004-06-08 || Late preview demo sent to gaming magazines. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
|-
| [[Burnout 3: Takedown (Alpha 1 build)|Alpha 1]] || PlayStation 2 || 2004-07-20 || Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.
|}
= ''Legends'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout Legends (2005-06-06 build)|Game-Sharing build]] || PlayStation Portable || 2005-06-06 || Debug-enabled executable found hidden in plain sight in the files of the 2005-07-08 build, in the place of where a PSP Game Sharing executable would be.
|-
| [[Burnout Legends (2005-07-08 build)|OPM Multidisc Build]] || PlayStation Portable || 2005-07-08 || A relatively late build discovered on an Official PlayStation Magazine sampler multidisc. Consists of the main executable and some assets.
|}
= ''Revenge'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Promotional Demo (USA) || PlayStation 2/Xbox || 2005-06-09 (Xbox)<br>2005-06-10 (PS2) || Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
|-
| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
|-
| [[Burnout Revenge (Alpha 7 build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
|-
| Beta 7 || PlayStation 2 || 2005-08-04 || Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
|-
| Beta 9 || PlayStation 2 || 2005-08-09 || Like Beta 7, this build has no major differences to speak of, as it was compiled very late in development.
|-
| Beta 5 || Xbox 360 || 2006-02-07 || Late prerelease build of ''Revenge'''s Xbox 360 version.
|}
= ''Dominator'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Production 10 || PlayStation 2 || 2007-01-31 || Post-retail, debug-enabled development build leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. Consists only of the game's executable and its debug symbols.
|}
= ''Paradise'' =
{|class="wikitable"
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| FranchiseBuild || Xbox 360 || 2006-11-13 || A ''very'' early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
|-
| [[Burnout 5 (2007-02-22 build)|Changelist #32426_34465]] || Xbox 360 || 2007-02-22 || Another relatively early build in the same vein as the November 13 one; however this one has quite a bit more content (and is more than a bit dysfunctional, since most of its files had been destroyed at the time of its discovery and had to be recreated or ported in from other builds manually).
|-
| Burnout_tcartwright || Xbox 360 || 2008-01-30 || DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
|}
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