Prototype documentation: Difference between revisions

m
no edit summary
m (add links to proto articles)
mNo edit summary
 
(12 intermediate revisions by 3 users not shown)
Line 1:
This article and its subpages isare intended to keep track of and provide documentation for Burnout'sall variouspublically available prerelease, development or otherwise non-retail prototype builds, asof wellthe ''Burnout'' games. The below tables are per-game and contain basic documentation for each build; further info can be seen by visiting the termsbuild's surroundingsubpage them.if one exists.
 
<!-- TODO: Upload images of the discs from which these builds originated where applicable -->
<!-- TODO: Create articles for the builds that don't have them yet; upload images of the discs from which these builds originated where applicable -->
 
= ''Burnout'' =
{|class="wikitable"
The first ''Burnout'' game has two demos; the first was compiled ''one day'' before the final retail build, so while it still counts as a prerelease, it is virtually identical to the final game. The other, known as the '''"Trade Demo"''', was actually compiled three days ''after'' the final retail build. Strangely, unlocking the menus of the latter reveals the version code of the build: "Beta v0.88", which is odd considering this is a post-release build.
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Promotional Demo || PlayStation 2 || 2001-10-01 || Compiled one day before ''Burnout'''s retail version.
|-
| Trade Demo/Beta v0.88 || PlayStation 2 || 2001-10-05 || Compiled three days ''after'' the retail version; its differences, if any, currently still have yet to be documented. Contains functional main menus.
|}
 
= ''Point of Impact'' =
{|class="wikitable"
''Burnout 2: Point of Impact'' has a single full prerelease build, dated August 31st, 2002, about a week before the final build's date of September 5th, 2002. As with ''B1'''s demos, and as expected from a build this late in development, it possesses virtually '''no''' differences to the final version, save for the main executable being a different size.
|-
 
! scope="col" width="200" | Name
The sole exception to the recurring rule is ''Burnout 2'''s prerelease demo, compiled on August 6th, 2002, almost a month before the final build. It has also had its main menus unlocked to reveal minor, mostly cosmetic differences.
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout 2: Point of Impact (2002-07-27 pre-beta)|Preview Pre-Beta]] || PlayStation 2 || 2002-07-29 || Contains debug symbols and early vehicle designs. Most of this build's features have yet to be documented, due to it being a very recent release.
|-
| [[Burnout 2: Point of Impact (2002-08-05 build)|Beta Candidate]] || PlayStation 2 || 2002-08-05 || Contains debug symbols. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo || PlayStation 2 || 2002-08-06 || Late pre-release demo containing some minor, mostly cosmetic, differences. Contains a functional menu system.
|-
| [[Burnout 2: Point of Impact (2002-08-31 build)|Final Review Code]] || PlayStation 2 || 2002-08-31 || Late prototype with virtually zero differences to the retail version.
|}
 
= ''Takedown'' =
{|class="wikitable"
Two publically available builds of ''Burnout 3: Takedown'''s PS2 version exist. They are the [[Burnout_3_Takedown_(2004-07-20_build)|'''"Review Build"''']], built July 20th, 2004, and a '''promotional demo''' built on April 28th, 2004. Recently, the latter was [https://www.youtube.com/watch?v=lmK34p-c_I4 patched to sport functioning menus], revealing otherwise hidden content, so it is considered a prototype of its own as well.
|-
 
! scope="col" width="200" | Name
[https://www.obscuregamers.com/threads/burnout-3-takedown-review-build-july-20th-2004.2670/ The Review build was publicly released on August 15th, 2020].
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout 3 (2004-04-28 demo)|Promotional Demo (EUR)]] || PlayStation 2 || 2004-04-28 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| Promotional Demo (USA) || PlayStation 2 || 2004-05-29 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system.
|-
| [[Burnout 3: Takedown (2004-06-08 build)|Preview Build]] || PlayStation 2 || 2004-06-08 || Late preview demo sent to gaming magazines. Most of its features have yet to be documented, due to it being a very recent release.
|-
| Promotional Demo (JPN) || PlayStation 2 || 2004-06-21 || An early demo possessing an absolute boatload of differences to the final game. Contains a mostly functional menu system, as well as all of the early car models in the PVEH folder.
|-
| [[Burnout 3: Takedown (Alpha 1 build)|Alpha 1]] || PlayStation 2 || 2004-07-20 || Near-final version sent to reviewers; has a few notable differences to Takedown's retail version.
|}
 
= ''Legends'' =
{|class="wikitable"
There are two publically available betas of ''Burnout Legends'' - the first is a "normal" build dated July 8th, 2005 that is commonly referred to as the '''"Demo Build"''', due to it being discovered on an Official PlayStation Magazine demo disc.
|-
 
! scope="col" width="200" | Name
[[Burnout_Legends_(2005-06-06_build)|The second is fully debug-enabled and was presumably compiled on June 6th of the same year]]; it's usually referred to as the '''"Game Sharing Build"''', due to its executable being discovered hidden in plain sight among the files of the July 8th demo in the place of where a Game Sharing executable would normally be (<code>UPLOAD.DAT</code> in the game's <code>DATA\</code> folder).
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| [[Burnout Legends (2005-06-06 build)|Game-Sharing build]] || PlayStation Portable || 2005-06-06 || Debug-enabled executable found hidden in plain sight in the files of the 2005-07-08 build, in the place of where a PSP Game Sharing executable would be.
|-
| [[Burnout Legends (2005-07-08 build)|OPM Multidisc Build]] || PlayStation Portable || 2005-07-08 || A relatively late build discovered on an Official PlayStation Magazine sampler multidisc. Consists of the main executable and some assets.
|}
 
= ''Revenge'' =
{|class="wikitable"
[[Burnout_Revenge_(Alpha_7_build)|The '''Alpha 7''' PlayStation 2 build of ''Burnout Revenge'']] was leaked circa January 2019. It has a build date of July 14th, 2005 and contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of this build [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
|-
 
! scope="col" width="200" | Name
Various PS2 and Xbox demo builds of ''Revenge'' also exist. The first of these, a demo featured in Madden NFL 06's Xbox version, was compiled May 29th, 2005; nearly three months before the game's final build.
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Promotional Demo (USA) || PlayStation 2/Xbox || 2005-06-09 (Xbox)<br>2005-06-10 (PS2) || Most of the files present on these two standalone discs date back to around late May 2005. Several other near-identical PAL region builds of this demo exist as well, compiled between June and July 2005. Currently unknown if it can be made to support menus.
|-
| Promotional Demo (EUR) || PlayStation 2/Xbox || 2005-07-02 (PS2/Xbox) <small>(ENG)</small><br>2005-07-07 (PS2) <small>(FRA/GER)</small> || Most of the files present on these two standalone discs date back to around late May 2005. The biggest difference about these PAL demos is the MAIN##.BIN string files aren't stripped and have some early texts that predate Alpha 7.
|-
| [[Burnout Revenge (Alpha 7 build)|Alpha 7]] || PlayStation 2 || 2005-07-14 || Leaked circa January 2019. Contains a relatively large amount of differences to the final version despite being relatively close to retail, most notably the presence of debug symbols in the build's executable. Indepth documentation of its contents [https://tcrf.net/Proto:Burnout_Revenge_(PlayStation_2,_Xbox)/Alpha_7_(PlayStation_2) can be found on TCRF.]
|-
| Beta 7 || PlayStation 2 || 2005-08-04 || Incredibly late build with no significant differences to Revenge's retail version. (Do note the version of this build currently in distribution has been modified with files from earlier demo builds; the original untampered version is currently unavailable.)
|-
| Beta 9 || PlayStation 2 || 2005-08-09 || Like Beta 7, this build has no major differences to speak of, as it was compiled very late in development.
|-
| Beta 5 || Xbox 360 || 2006-02-07 || Late prerelease build of ''Revenge'''s Xbox 360 version.
|}
 
= ''Dominator'' =
{|class="wikitable"
A late build of ''Burnout Dominator'''s PS2 version marked '''"Production 10"''' was leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. It consists only of the game's executable, and while it is not a prerelease build (compiled a week after retail), it is fully debug-enabled in the same vein as Burnout Legends' June 6th build. Also, akin to the Alpha 7 build of ''Burnout Revenge'', it has full debug symbols.
|-
! scope="col" width="200" | Name
! scope="col" width="120" | Platform(s)
! scope="col" width="150" | Build date
! scope="col" width="600" | Notes
|-
| Production 10 || PlayStation 2 || 2007-01-31 || Post-retail, debug-enabled development build leaked in the Alpha Archive Discord server circa July 2020 and released on ObscureGamers near the end of that same month. Consists only of the game's executable and its debug symbols.
|}
 
= ''Paradise'' =
Two{{subpage|Burnout veryParadise|text=Information earlyon development builds of ''Burnout Paradise'' (then known as ''Burnout 5'') were released in 2019.}}
{|class="wikitable"
 
|-
The first of them is dated November 13th, 2006 and is mainly known as the '''Franchise Build''' or just the '''2006 build.''' It's quite complete despite being quite an early (and buggy) build; all of its files were recovered and thus is fully functional. This build was leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
! scope="col" width="200" | Name
 
! scope="col" width="120" | Platform(s)
[[Burnout_5_(2007-02-22_build)|The second is dated February 22nd, 2007]]. It was in a significantly more damaged (and initially unbootable) state than the November build, due to the Xbox 360 devkit it was discovered on having been used multiple times over. The build's restoration to a bootable state took nine months in total and was completed circa late 2019; this was done by using files from the November build and remnants of an unrecovered build dated January 24th, 2007, as well as recreating missing files from scratch where necessary. It was [https://www.obscuregamers.com/threads/burnout-5-feb-22-2007.1416/ publically released] on December 2nd of that same year.
! scope="col" width="150" | Build date
 
! scope="col" width="600" | Notes
Other miscellaneous builds of ''Paradise'' exist from around the date when the game was finalized; some of them are debug enabled. More information on them can be found in the list below.
|-
 
| FranchiseBuild || Xbox 360 || 2006-11-13 || A ''very'' early pre-alpha prototype. Leaked on February 16th, 2019, and hastily released by [[User:Burninrubber0|burninrubber0]] soon after.
[https://www.obscuregamers.com/threads/burnout-5-paradise-builds.2907/ Full list of all known Burnout 5/Paradise builds]
|-
| [[Burnout 5 (2007-02-22 build)|Changelist #32426_34465]] || Xbox 360 || 2007-02-22 || Another relatively early build in the same vein as the November 13 one; however this one has quite a bit more content (and is more than a bit dysfunctional, since most of its files had been destroyed at the time of its discovery and had to be recreated or ported in from other builds manually).
|-
| Burnout_tcartwright || Xbox 360 || 2008-01-30 || DLC build; features the scrapped "Breaker" island, which presumably went on to be replaced by Big Surf Island.
|}