Prop Physics: Difference between revisions

Added infobox and normalized some content.
(Link type list subpage.)
(Added infobox and normalized some content.)
 
Line 1:
{{ParadiseResourceTypeInfobox
| name = PropPhysics
| resourcenames = PRP_PHYSICS_
| id = 0x1000F
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
}}
 
The prop physics resource type handles collision attributes for props on a per-track unit basis.
 
Line 89 ⟶ 97:
| 0x60 || 0x1 || uint8_t || mu8ExtraTypeInfo || || [[#Prop extra type info|Extra type info]]
|-
| 0x61 || 0xF || || || paddingPadding ||
|}
 
Line 106 ⟶ 114:
| 0x38 || 0x4 || float32_t || mfMass || ||
|-
| 0x3C || 0x4 || || || paddingPadding ||
|-
| 0x40 || 0x8 || [[#rw::collision::VolRef::Volume|Volume]]* || maCollisionVolumes || ||
Line 134 ⟶ 142:
| 0x6C || 0x1 || uint8_t || mu8ExtraTypeInfo || || [[#Prop extra type info|Extra type info]]
|-
| 0x6D || 0x3 || || || paddingPadding ||
|}
 
Line 154 ⟶ 162:
| 0x2C || 0x1 || uint8_t || muNumberOfVolumes || ||
|-
| 0x2D || 0x3 || || || paddingPadding ||
|}
 
Line 167 ⟶ 175:
| 0x20 || 0x4 || float32_t || mfMass || ||
|-
| 0x24 || 0x4 || || || paddingPadding ||
|-
| 0x28 || 0x8 || [[#rw::collision::VolRef::Volume|Volume]]* || maCollisionVolumes || ||
Line 175 ⟶ 183:
| 0x34 || 0x1 || uint8_t || muNumberOfVolumes || ||
|-
| 0x35 || 0x3 || || || paddingPadding ||
|}
 
Line 208 ⟶ 216:
| 0x48 || 0xC || [[#Anonymous union in Volume|Anonymous union]] || || Volume data ||
|-
| 0x54 || 0x4 || || || paddingPadding ||
|-
| 0x58 || 0x4 || float32_t || radius || ||
Line 264 ⟶ 272:
| 0x30 || 0x4 || uint32_t || pad || ||
|-
| 0x34 || 0x4 || || || paddingPadding ||
|}