Prop Instance Data: Difference between revisions

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Updated common data type link.
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x40 || [[Common Data Types (Burnout Paradise)#Matrix44Affine | Matrix44Affine]] || mWorldTransform || ||
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| 0x40 || 0x4 || uint32_t || muTypeIdAndFlags || || Type ID in PropPhysics?<br>Flag 0x4000000 sets entity instance flags to 1. Rest do nothing?