Progression Data/Burnout Paradise/Development: Difference between revisions
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| 0x8 || 0x4 || uint32_t || ? || || Ascending order |
| 0x8 || 0x4 || uint32_t || ? || || Ascending order |
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| 0xC || 0x1DC || [[Progression#BrnProgression::OpponentBalanceData|OpponentBalanceData]][7] || ? || || |
| 0xC || 0x1DC || [[Progression Data/Burnout Paradise#BrnProgression::OpponentBalanceData|OpponentBalanceData]][7] || ? || || |
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| 0x1E8 || 0x4 || || || padding || |
| 0x1E8 || 0x4 || || || padding || |
Revision as of 05:24, 2 October 2022
Versions
Versions as defined by the muVersionNumber
field.
v4
Found in the Burnout 5 (2006-11-13 build). Most content is not yet present, but some events, rivals and opponent balancing is done.
v8
Found in Burnout 5 (2007-02-22 build). This version iterates on what was in v4 but is ultimately very similar.
Structures
BrnProgression::ProgressionData
v4
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muVersionNumber | Resource version | 4 |
0x4 | 0x4 | uint32_t | muSize | Resource size | |
0x8 | 0x4 | RaceEventData* | mpaEvents | Events | |
0xC | 0x4 | uint32_t | muEventCount | Number of events | |
0x10 | 0x4 | Unknown* | ? | AI opponent balancing data | |
0x14 | 0x4 | uint32_t | ? | Number of balancing data entries | |
0x18 | 0x4 | Rival* | mpaRivals | Rivals | |
0x1C | 0x4 | int32_t | miRivalCount | Number of rivals |
v8
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muVersionNumber | Resource version | 8 |
0x4 | 0x4 | uint32_t | muSize | Resource size | |
0x8 | 0x8 | CgsID | ? | Default player vehicle | B1 Saloon |
0x10 | 0x4 | RaceEventData* | mpaEvents | Events | |
0x14 | 0x4 | uint32_t | muEventCount | Number of events | |
0x18 | 0x4 | Unknown* | ? | AI opponent balancing data | |
0x1C | 0x4 | uint32_t | ? | Number of balancing data entries | |
0x20 | 0x4 | Rival* | mpaRivals | Rivals | |
0x24 | 0x4 | int32_t | miRivalCount | Number of rivals |
BrnProgression::RaceEventData
v4
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | uint64_t | muId | Event ID | GameDB ID |
0x8 | 0x4 | uint32_t | ? | Flags? | 0-1 |
0xC | 0x4 | uint32_t | ? | Rank? | 1-2 |
0x10 | 0x20 | char[32] | ? | Event name | |
0x30 | 0x190 | uint64_t[50] | ? | Checkpoints | GameDB IDs |
0x1C0 | 0x4 | int32_t | ? | Number of checkpoints | |
0x1C4 | 0x4 | padding |
v8
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x20 | char[32] | ? | Event name | Always null |
0x20 | 0x8 | uint64_t | muId | Event ID | GameDB ID |
0x28 | 0x2 | uint16_t | ? | Rank? | 0-9 |
0x2A | 0x1 | uint8_t | ? | Flags? | Always 1 |
0x2B | 0x5 | padding | |||
0x30 | 0x80 | uint64_t[16] | ? | Checkpoints | GameDB IDs |
0xB0 | 0x1 | int8_t | ? | Number of checkpoints | |
0xB1 | 0x7 | padding |
Unknown 0
Acts as a wrapper for what would become the AI balances.
v4
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t* | ? | Unknown integers | |
0x4 | 0x4 | uint32_t | ? | Number of unknown integers | |
0x8 | 0x4 | uint32_t | ? | Ascending order | |
0xC | 0x20 | char[32] | ? | Name | EL_* |
v8
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t* | ? | Unknown integers | |
0x4 | 0x4 | uint32_t | ? | Number of unknown integers | |
0x8 | 0x4 | uint32_t | ? | Ascending order | |
0xC | 0x1DC | OpponentBalanceData[7] | ? | ||
0x1E8 | 0x4 | padding | |||
0x1EC | 0x20 | char[32] | ? | Name | EL_* |
BrnProgression::Rival
v4-v8
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mCarId | Vehicle to use | |
0x8 | 0x4 | uint32_t | ? | Flags? | 0-1 |
0xC | 0x10 | float[4] | ? | Likely a vector. Always 1,1,1,1 | |
0x1D | 0x2 | uint16_t | ? | Always 1 in v4 sample, sequential 0x6-26 in v8 sample | |
0x1E | 0x1 | int8_t | ? | County index? | Always -1 in v4 sample, 0-4 in v8 sample |
0x1F | 0x20 | char[32] | macName | Rival name | |
0x3F | 0x1 | padding |