Progression Data/Burnout Paradise/Development: Difference between revisions
Progression Data/Burnout Paradise/Development (view source)
Revision as of 09:23, 15 March 2024
, 2 months agoUpdated with new information.
m (Normalization) |
(Updated with new information.) |
||
(One intermediate revision by the same user not shown) | |||
Line 89:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#BrnProgression::BaseRace|BaseRace]] ||
|-
| 0x30 || 0x190 || [[CgsID]][50] || maLandmarkCgsIds || Checkpoints || GameDB IDs
Line 103:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#BrnProgression::BaseRace|BaseRace]] ||
|-
| 0x30 || 0x80 || [[CgsID]][16] || maLandmarkCgsIds || Checkpoints || GameDB IDs
Line 150:
| 0x0 || 0x8 || [[CgsID]] || mCarId || Vehicle to use ||
|-
| 0x8 || 0x4 ||
|-
| 0xC ||
|-
|
|-
|
|-
| 0x18 || 0x4 || float32_t || mfSkill || Skill || Always 1
|-
| 0x1C || 0x2 || int16_t || miTakedownCount || Takedown count || Always 1 in v4 sample<br>Sequential 0x6-26 in v8 sample
|-
| 0x1E || 0x1 || int8_t || miCountyIndex || County index || Always -1 in v4 sample, 0-4 in v8 sample
|-
| 0x1F || 0x20 || char[32] || macName || Rival name ||
|