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Line 398: |
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| 0x1CD27 || 0x1 || || || Padding || |
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| 0x1CD27 || 0x1 || || || Padding || |
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=== BrnProgression::CarData === |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x8 || [[CgsID]] || mId || Vehicle ID || |
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| 0x8 || 0x1 || uint8_t || mu8ColourIndex || Color index || From the [[Player Car Colours]] resource |
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| 0x9 || 0x1 || uint8_t || mu8PaletteIndex || Color palette/type index || From the [[Player Car Colours]] resource |
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| 0xA || 0x1 || bool || mbUnlockSequenceAlreadyShown || Has Junkyard unlock animation been played || |
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| 0xB || 0x1 || uint8_t || ? || Version flags from the [[Vehicle List/Burnout Paradise|Vehicle List]] resource || Padding prior to game version 1.3 |
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| 0xC || 0x4 || float32_t || mfUnlockDeformedAmount || Damage applied to the car || |
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| 0x10 || 0x4 || [[#BrnProgression::CarData::UnlockType|UnlockType]] || meUnlockType || Vehicle unlock type || |
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| 0x14 || 0x4 || || || Padding || |
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Line 599: |
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| 0x1CBFF || 0x1 || || || Padding || |
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| 0x1CBFF || 0x1 || || || Padding || |
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=== BrnProgression::CarData === |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x8 || [[CgsID]] || mId || Vehicle ID || |
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| 0x8 || 0x1 || uint8_t || mu8ColourIndex || Color index || From the [[Player Car Colours]] resource |
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| 0x9 || 0x1 || uint8_t || mu8PaletteIndex || Color palette/type index || From the [[Player Car Colours]] resource |
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| 0xA || 0x1 || bool || mbUnlockSequenceAlreadyShown || Has Junkyard unlock animation been played || |
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| 0xB || 0x1 || uint8_t || ? || Version flags from the [[Vehicle List/Burnout Paradise|Vehicle List]] resource || Padding prior to game version 1.3 |
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| 0xC || 0x4 || float32_t || mfUnlockDeformedAmount || Damage applied to the car || |
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| 0x10 || 0x4 || [[#BrnProgression::CarData::UnlockType|UnlockType]] || meUnlockType || Vehicle unlock type || |
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| 0x14 || 0x4 || || || Padding || |
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