Profile/Burnout Paradise/Progression Profile: Difference between revisions
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(Added Switch Profile structure.) |
(Added texture formats and removed todos.) |
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= Structures = |
= Structures = |
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=== Profile === |
=== Profile === |
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{{todo|Add structure from other platforms.}} |
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==== PlayStation 3 ==== |
==== PlayStation 3 ==== |
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{| class="wikitable" |
{| class="wikitable" |
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=== renderengine::PixelFormat === |
=== renderengine::PixelFormat === |
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{{todo|Add values from other platforms.}} |
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==== PlayStation 3 ==== |
==== PlayStation 3 ==== |
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{| class="wikitable" |
{| class="wikitable" |
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| PIXELFORMAT_FORCEENUMSIZEINT || 0x7FFFFFFF || |
| PIXELFORMAT_FORCEENUMSIZEINT || 0x7FFFFFFF || |
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|} |
|} |
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==== Xbox 360 ==== |
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Parameters for the MAKED3DFMT2 macro. |
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{| class="wikitable" |
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! Offset (bits) !! Length (bits) !! Name !! Description !! Comments |
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|- |
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| 0 || 3 || SwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page. |
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|- |
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| 0 || 3 || SwizzleZ || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page. |
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|- |
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| 0 || 3 || SwizzleY || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page. |
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|- |
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| 0 || 3 || SwizzleX || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page. |
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|- |
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| 0 || 1 || NumFormat || || See [[Texture/Xbox 360#GPUNUMFORMAT|GPUNUMFORMAT]] on the Xbox 360 texture page. |
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|- |
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| 0 || 2 || TextureSignW || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page. |
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|- |
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| 0 || 2 || TextureSignZ || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page. |
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|- |
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| 0 || 2 || TextureSignY || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page. |
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|- |
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| 0 || 2 || TextureSignX || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page. |
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|- |
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| 23 || 1 || Tiled || || |
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|- |
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| 24 || 2 || Endian || || See [[Texture/Xbox 360#GPUENDIAN|GPUENDIAN]] on the Xbox 360 texture page. |
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|- |
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| 26 || 6 || TextureFormat || || See [[Texture/Xbox 360#GPUTEXTUREFORMAT|GPUTEXTUREFORMAT]] on the Xbox 360 texture page. |
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|} |
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==== PC ==== |
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See the [[Texture/PC#D3DFORMAT|D3DFORMAT enumeration]] on the PC texture page. |
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==== Remastered ==== |
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See the [http://Texture/Remastered#DXGI_FORMAT DXGI_FORMAT enumeration] on the Remastered texture page. |
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=== BrnResource::ECarType === |
=== BrnResource::ECarType === |