Profile/Burnout Paradise/Progression Profile: Difference between revisions

Content added Content deleted
(Added Switch Profile structure.)
(Added texture formats and removed todos.)
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= Structures =
= Structures =
=== Profile ===
=== Profile ===
{{todo|Add structure from other platforms.}}
==== PlayStation 3 ====
==== PlayStation 3 ====
{| class="wikitable"
{| class="wikitable"
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=== renderengine::PixelFormat ===
=== renderengine::PixelFormat ===
{{todo|Add values from other platforms.}}

==== PlayStation 3 ====
==== PlayStation 3 ====
{| class="wikitable"
{| class="wikitable"
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| PIXELFORMAT_FORCEENUMSIZEINT || 0x7FFFFFFF ||
| PIXELFORMAT_FORCEENUMSIZEINT || 0x7FFFFFFF ||
|}
|}

==== Xbox 360 ====
Parameters for the MAKED3DFMT2 macro.

{| class="wikitable"
! Offset (bits) !! Length (bits) !! Name !! Description !! Comments
|-
| 0 || 3 || SwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 0 || 3 || SwizzleZ || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 0 || 3 || SwizzleY || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 0 || 3 || SwizzleX || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 0 || 1 || NumFormat || || See [[Texture/Xbox 360#GPUNUMFORMAT|GPUNUMFORMAT]] on the Xbox 360 texture page.
|-
| 0 || 2 || TextureSignW || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 0 || 2 || TextureSignZ || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 0 || 2 || TextureSignY || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 0 || 2 || TextureSignX || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 23 || 1 || Tiled || ||
|-
| 24 || 2 || Endian || || See [[Texture/Xbox 360#GPUENDIAN|GPUENDIAN]] on the Xbox 360 texture page.
|-
| 26 || 6 || TextureFormat || || See [[Texture/Xbox 360#GPUTEXTUREFORMAT|GPUTEXTUREFORMAT]] on the Xbox 360 texture page.
|}

==== PC ====
See the [[Texture/PC#D3DFORMAT|D3DFORMAT enumeration]] on the PC texture page.

==== Remastered ====
See the [http://Texture/Remastered#DXGI_FORMAT DXGI_FORMAT enumeration] on the Remastered texture page.


=== BrnResource::ECarType ===
=== BrnResource::ECarType ===