Profile/Burnout Paradise/Progression Profile: Difference between revisions
Profile/Burnout Paradise/Progression Profile (view source)
Revision as of 04:49, 20 January 2024
, 3 months agono edit summary
(Add PS4 license agreement fields. Don't seem to be used on PC for some reason.) |
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Line 1,252:
| 0x14 || 0x1 || uint8_t || ? || Version flags from the [[Vehicle List/Burnout Paradise|Vehicle List]] resource || Padding prior to version 1.3
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| 0x15 || 0x3 ||
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Line 1,447:
! Offset (bits) !! Length (bits) !! Name !! Description !! Comments
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| 0 || 2 || || Padding ||
| 0 || 3 || SwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.▼
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| 23 || 1 || Tiled || ||
Line 1,845 ⟶ 1,847:
=== BrnProgression::CarData::UnlockType ===
{| class="wikitable"
! Name !! Value !!
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| E_UNLOCK_TYPE_UNLOCK || 0 || Unlocked at start
Line 1,867 ⟶ 1,869:
| ? || 9 || Used on Cop Cars
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| ? || 10 || Island
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| ? || 11 || Island
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=== BrnProgression::RivalData::EState ===
{| class="wikitable"
! Name !! Value !!
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| E_STATE_LOCKED || 0 ||
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