Profile/Burnout Paradise/Progression Profile: Difference between revisions

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Line 533:
| 0x1B869 || 0x3 || || || Padding ||
|-
| 0x1B86C || 0x12D4 || [[CgsArray|Array]]<[[#BrnProgression::MugshotInfo|MugshotInfo]], 20u>[5] || maaMugshotInfo || Information on saved mugshots || Not padded after length
|-
| 0x1CB40 || 0x28 || [[CgsBitArray|BitArray<20u>]][5] || maAvailableMugshotFileIDs || Tracks what mugshot slots are used ||
Line 802:
| 0x660F0 || 0x4 || uint32_t || muRoadRulesIDHighBits || ||
|-
| 0x660F4 || 0x20x1 || int16_tbool || miPad3? || License agreement 1 || Unused in the final game
|-
| 0x660F5 || 0x1 || bool || ? || License agreement 2 ||
|-
| 0x660F6 || 0x1 || int8_t || miPad4 || || Unused in the final game
Line 941 ⟶ 943:
| 0x646E9 || 0x3 || || || Padding ||
|-
| 0x646EC || 0x15F4 || [[CgsArray|Array]]<[[#BrnProgression::MugshotInfo|MugshotInfo]], 20u>[5] || maaMugshotInfo || Information on saved mugshots || Not padded after length
|-
| 0x65CE0 || 0x28 || [[CgsBitArray|BitArray<20u>]][5] || maAvailableMugshotFileIDs || Tracks what mugshot slots are used ||
Line 1,250 ⟶ 1,252:
| 0x14 || 0x1 || uint8_t || ? || Version flags from the [[Vehicle List/Burnout Paradise|Vehicle List]] resource || Padding prior to version 1.3
|-
| 0x15 || 0x3 || ? || ? || Padding ||
|}
 
Line 1,445 ⟶ 1,447:
! Offset (bits) !! Length (bits) !! Name !! Description !! Comments
|-
| 0 || 2 || || Padding ||
| 0 || 3 || SwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 02 || 3 || SwizzleZSwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 05 || 3 || SwizzleYSwizzleZ || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 08 || 3 || SwizzleXSwizzleY || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 011 || 13 || NumFormatSwizzleX || || See [[Texture/Xbox 360#GPUNUMFORMATGPUSWIZZLE|GPUNUMFORMATGPUSWIZZLE]] on the Xbox 360 texture page.
|-
| 014 || 21 || TextureSignWNumFormat || || See [[Texture/Xbox 360#GPUSIGNGPUNUMFORMAT|GPUSIGNGPUNUMFORMAT]] on the Xbox 360 texture page.
|-
| 015 || 2 || TextureSignZTextureSignW || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 017 || 2 || TextureSignYTextureSignZ || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 019 || 2 || TextureSignXTextureSignY || || See [[Texture/Xbox 360#GPUSIGN|GPUSIGN]] on the Xbox 360 texture page.
|-
| 021 || 32 || SwizzleWTextureSignX || || See [[Texture/Xbox 360#GPUSWIZZLEGPUSIGN|GPUSWIZZLEGPUSIGN]] on the Xbox 360 texture page.
|-
| 23 || 1 || Tiled || ||
Line 1,843 ⟶ 1,847:
=== BrnProgression::CarData::UnlockType ===
{| class="wikitable"
! Name !! Value !! CommentComments
|-
| E_UNLOCK_TYPE_UNLOCK || 0 || Unlocked at start
Line 1,865 ⟶ 1,869:
| ? || 9 || Used on Cop Cars
|-
| ? || 10 || Island unlockgift
|-
| ? || 11 || Island giftunlock
|}
 
=== BrnProgression::RivalData::EState ===
{| class="wikitable"
! Name !! Value !! CommentComments
|-
| E_STATE_LOCKED || 0 ||