Profile/Burnout Paradise/Progression Profile: Difference between revisions
Profile/Burnout Paradise/Progression Profile (view source)
Revision as of 04:49, 20 January 2024
, 3 months agono edit summary
m (Burninrubber0 moved page Profile (Burnout Paradise)/Progression Profile to Profile/Burnout Paradise/Progression Profile without leaving a redirect: Profile is used at least from B3 to Paradise. Paradise will be a subpage from a version landing page.) |
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{{subpage|Development|Information on the development of the progression profile.}}
The Progression Profile stores license progression, vehicle unlocks, collectibles, Road Rule scores, and records, among other things.
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| 0x1B869 || 0x3 || || || Padding ||
|-
| 0x1B86C || 0x12D4 || [[CgsArray|Array]]<[[#BrnProgression::MugshotInfo|MugshotInfo]], 20u>[5] || maaMugshotInfo || Information on saved mugshots || Not padded after length
|-
| 0x1CB40 || 0x28 || [[CgsBitArray|BitArray<20u>]][5] || maAvailableMugshotFileIDs || Tracks what mugshot slots are used ||
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| 0x660F0 || 0x4 || uint32_t || muRoadRulesIDHighBits || ||
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| 0x660F4 ||
|-▼
| 0x660F5 || 0x1 || bool || ? || License agreement 2 ||
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| 0x660F6 || 0x1 || int8_t || miPad4 || || Unused in the final game
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| 0x646E9 || 0x3 || || || Padding ||
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| 0x646EC || 0x15F4 || [[CgsArray|Array]]<[[#BrnProgression::MugshotInfo|MugshotInfo]], 20u>[5] || maaMugshotInfo || Information on saved mugshots || Not padded after length
|-
| 0x65CE0 || 0x28 || [[CgsBitArray|BitArray<20u>]][5] || maAvailableMugshotFileIDs || Tracks what mugshot slots are used ||
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| 0x14 || 0x1 || uint8_t || ? || Version flags from the [[Vehicle List/Burnout Paradise|Vehicle List]] resource || Padding prior to version 1.3
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| 0x15 || 0x3 ||
|}
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! Offset (bits) !! Length (bits) !! Name !! Description !! Comments
|-
| 0 || 3 || SwizzleW || || See [[Texture/Xbox 360#GPUSWIZZLE|GPUSWIZZLE]] on the Xbox 360 texture page.▼
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| 23 || 1 || Tiled || ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 ||
▲|-
▲| 0x10 || 0x8 || || || Padding ||
|-
| 0x18 || 0xC || [[#CgsSystem::DateAndTime|DateAndTime]] || mCaptureDate || ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x14 || [[#CgsNetwork::PlayerName|PlayerName]] || mPlayerName || Player name ||
|}
=== CgsNetwork::UniquePlayerIDX360 ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x10 || [[#CgsNetwork::PlayerName|PlayerName]] || mPlayerName || Player name ||
|-
| 0x10 || 0x8 || int64_t || ? || XUID ||
|}
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=== BrnProgression::Profile::HitPropsBitArray ===
{| class="wikitable"
! Name !! Type !!
|-
| HitPropsBitArray || [[CgsBitArray|BitArray<300000u>]] || 0x9280 ||
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==== PlayStation 3 ====
{| class="wikitable"
! Name !! Type !!
|-
| UniquePlayerID || [[#CgsNetwork::UniquePlayerIDPS3|UniquePlayerIDPS3]] || 0x14 ||
|}
==== Xbox 360 ====
{| class="wikitable"
! Name !! Type !! Length !! Comments
|-
| UniquePlayerID || [[#CgsNetwork::UniquePlayerIDX360|UniquePlayerIDX360]] || 0x18 ||
|}
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=== BrnProgression::CarData::UnlockType ===
{| class="wikitable"
! Name !! Value !!
|-
| E_UNLOCK_TYPE_UNLOCK || 0 || Unlocked at start
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| ? || 9 || Used on Cop Cars
|-
| ? || 10 || Island
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| ? || 11 || Island
|}
=== BrnProgression::RivalData::EState ===
{| class="wikitable"
! Name !! Value !!
|-
| E_STATE_LOCKED || 0 ||
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