Material Technique/Development: Difference between revisions

Content added Content deleted
(Created page.)
 
mNo edit summary
Line 20: Line 20:
| 0xC || 0x4 || [[Material State|MaterialState]]* || mpMaterialState || || Imported resource
| 0xC || 0x4 || [[Material State|MaterialState]]* || mpMaterialState || || Imported resource
|-
|-
| 0x10 || 0x2 || uint16_t || mu16StateFlags || || Null in samples<br>At runtime, 2+4 set for animated materials<br>0x10 set if object/global vertex shader constants present in [[Shader Technique]]
| 0x10 || 0x2 || uint16_t || mu16StateFlags || State flags || Null in samples<br>At runtime, 2+4 set for animated materials<br>0x10 set if object/global vertex shader constants present in [[Shader Technique]]
|-
|-
| 0x12 || 0x2 || uint16_t || mu16VertexProgramHash12 || || Hash calculated at runtime
| 0x12 || 0x2 || uint16_t || mu16VertexProgramHash12 || || Hash calculated at runtime