ICE List: Difference between revisions

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Line 16: Line 16:
! Offset !! Length !! Type !! Name !! Description !! Comments
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|-
| 0x0 || 0x4 || uint32_t || ? || Number of movie IDs ||
| 0x0 || 0x4 || uint32_t || muNumMovies || Number of movie IDs ||
|-
|-
| 0x4 || 0x4 || [[CgsID]]* || ? || Movie IDs ||
| 0x4 || 0x4 || [[#BrnResource::ICEListEntry|ICEListEntry]]* || mpEntries || Movie IDs ||
|-
| 0x8 || 0x8 || uint64_t || muPadding || Padding ||
|}

=== BrnResource::ICEListEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[CgsID]] || mId || Movie ID ||
|}
|}

Latest revision as of 04:51, 15 March 2024

ICEList
aka {{{othernames}}}
No Example
Resource names B5ICEList
Type ID 0x1000C
Category Game-specific
(Burnout Paradise)
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

The ICE list holds a list of camera take IDs.

This resource type was used in early development builds of Burnout Paradise. It was superseded by the ICE Take Dictionary type.

Structures

BrnResource::ICEListResource

Offset Length Type Name Description Comments
0x0 0x4 uint32_t muNumMovies Number of movie IDs
0x4 0x4 ICEListEntry* mpEntries Movie IDs
0x8 0x8 uint64_t muPadding Padding

BrnResource::ICEListEntry

Offset Length Type Name Description Comments
0x0 0x8 CgsID mId Movie ID