ICE List: Difference between revisions
Content added Content deleted
(Created page.) |
(Oops, this is a game-specific type) |
||
Line 3: | Line 3: | ||
| resourcenames = B5ICEList |
| resourcenames = B5ICEList |
||
| id = 0x1000C |
| id = 0x1000C |
||
| category = |
| category = Game-specific<br />(Burnout Paradise) |
||
| memdist = Main Memory only |
| memdist = Main Memory only |
||
}} |
}} |
Revision as of 00:06, 4 October 2023
ICEList | |
---|---|
Resource names | B5ICEList |
Type ID | 0x1000C |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
No |
The ICE list holds a list of camera take IDs.
This resource type was used in early development builds of Burnout Paradise. It was superseded by the ICE Take Dictionary type.
Structures
BrnResource::ICEListResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Number of movie IDs | |
0x4 | 0x4 | CgsID* | ? | Movie IDs |