ICE List: Difference between revisions
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| resourcenames = B5ICEList |
| resourcenames = B5ICEList |
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| id = 0x1000C |
| id = 0x1000C |
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| category = |
| category = Game-specific<br />(Burnout Paradise) |
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| memdist = Main Memory only |
| memdist = Main Memory only |
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}} |
}} |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x4 || uint32_t || |
| 0x0 || 0x4 || uint32_t || muNumMovies || Number of movie IDs || |
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| 0x4 || 0x4 || [[ |
| 0x4 || 0x4 || [[#BrnResource::ICEListEntry|ICEListEntry]]* || mpEntries || Movie IDs || |
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| 0x8 || 0x8 || uint64_t || muPadding || Padding || |
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=== BrnResource::ICEListEntry === |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x8 || [[CgsID]] || mId || Movie ID || |
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Latest revision as of 04:51, 15 March 2024
ICEList | |
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Resource names | B5ICEList |
Type ID | 0x1000C |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
No |
The ICE list holds a list of camera take IDs.
This resource type was used in early development builds of Burnout Paradise. It was superseded by the ICE Take Dictionary type.
Structures
BrnResource::ICEListResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muNumMovies | Number of movie IDs | |
0x4 | 0x4 | ICEListEntry* | mpEntries | Movie IDs | |
0x8 | 0x8 | uint64_t | muPadding | Padding |
BrnResource::ICEListEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mId | Movie ID |