ICE List: Difference between revisions
Content added Content deleted
(Oops, this is a game-specific type) |
(Add information) |
||
Line 16:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t ||
|-
| 0x4 || 0x4 || [[
|-
| 0x8 || 0x8 || uint64_t || muPadding || Padding ||
|}
=== BrnResource::ICEListEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[CgsID]] || mId || Movie ID ||
|}
|
Latest revision as of 04:51, 15 March 2024
ICEList | |
---|---|
Resource names | B5ICEList |
Type ID | 0x1000C |
Category | Game-specific (Burnout Paradise) |
Memory distribution |
Main Memory only |
Editor available? |
No |
The ICE list holds a list of camera take IDs.
This resource type was used in early development builds of Burnout Paradise. It was superseded by the ICE Take Dictionary type.
Structures
BrnResource::ICEListResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | muNumMovies | Number of movie IDs | |
0x4 | 0x4 | ICEListEntry* | mpEntries | Movie IDs | |
0x8 | 0x8 | uint64_t | muPadding | Padding |
BrnResource::ICEListEntry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | mId | Movie ID |