Hunter Cavalry/Attributes: Difference between revisions

Use template for cameraexternalbehaviour.
(Use template for version.)
(Use template for cameraexternalbehaviour.)
Line 124:
 
= camerabumperbehaviour =
{{ ParadiseVehicleCameraExternalAsset
{| class="wikitable"
| zoffset = 1.3
! Name || Type || Value
| yoffset = 0.275
|-
| yawspring = 0.7
| ZOffset || EA::Reflection::Float || 1.3
| rollspring = 1
|-
| pitchspring = 0.4
| YOffset || EA::Reflection::Float || 0.275
| fov = 80
|-
| boostfov = 105
| YawSpring || EA::Reflection::Float || 0.7
| bodyrollscale = 1.5
|-
| bodypitchscale = 1.5
| RollSpring || EA::Reflection::Float || 1
| accelerationresponse = 3
|-
| accelerationdamping = 0
| PitchSpring || EA::Reflection::Float || 0.4
|}}
|-
| FieldOfView || EA::Reflection::Float || 80
|-
| BoostFieldOfView || EA::Reflection::Float || 105
|-
| BodyRollScale || EA::Reflection::Float || 1.5
|-
| BodyPitchScale || EA::Reflection::Float || 1.5
|-
| AccelerationResponse || EA::Reflection::Float || 3
|-
| AccelerationDampening || EA::Reflection::Float || 0
|}
 
= cameraexternalbehaviour =
 
{| class="wikitable"
! Name || Type || Value