Hunter Cavalry/Attributes: Difference between revisions

Use template for graphics asset.
(Use BurnoutCarAsset template)
(Use template for graphics asset.)
Line 89:
 
= burnoutcargraphicsasset =
{{ ParadiseVehicleBurnoutCarGraphicsAsset
{| class="wikitable"
!| colspan=3vehicle |= PUSMC01
| palette = 0
|-
| trafficcolours = 0
! Name || Type || Value
| colour = 13
|-
|}}
| PlayerColourPaletteIndex || EA::Reflection::Int32 || 0
|-
| RandomTrafficColours || EA::Reflection::Int32[1] || 0
|-
| PlayerColourIndex || EA::Reflection::Int32 || 13
|}
 
{{ ParadiseVehicleBurnoutCarGraphicsAsset
{| class="wikitable"
!| vehicle colspan=3 | PUSMC1A2 [Differences]
| differences = true
|-
| palette = 0
! Name || Type || Value
| colour = 0
|-
|}}
| PlayerColourPaletteIndex || EA::Reflection::Int32 || 0
|-
| PlayerColourIndex || EA::Reflection::Int32 || 0
|}
 
{{ ParadiseVehicleBurnoutCarGraphicsAsset
{| class="wikitable"
!| vehicle colspan=3 | PUSMC1A3 [Differences]
| differences = true
|-
| palette = 1
! Name || Type || Value
| colour = 9
|-
|}}
| PlayerColourPaletteIndex || EA::Reflection::Int32 || 1
|-
| PlayerColourIndex || EA::Reflection::Int32 || 9
|}
 
{{ ParadiseVehicleBurnoutCarGraphicsAsset
{| class="wikitable"
!| vehicle colspan=3 | PUSMC0G [Differences]
| differences = true
|-
| palette = 3
! Name || Type || Value
| colour = 0
|-
|}}
| PlayerColourPaletteIndex || EA::Reflection::Int32 || 3
|-
| PlayerColourIndex || EA::Reflection::Int32 || 0
|}
 
{{ ParadiseVehicleBurnoutCarGraphicsAsset
{| class="wikitable"
!| vehicle colspan=3 | PUSMC0C [Differences]
| differences = true
|-
| palette = 3
! Name || Type || Value
| colour = 1
|-
|}}
| PlayerColourPaletteIndex || EA::Reflection::Int32 || 3
|-
| PlayerColourIndex || EA::Reflection::Int32 || 1
|}
 
= camerabumperbehaviour =
 
{| class="wikitable"
! Name || Type || Value