Generic RWAC Wave Content: Difference between revisions
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In these assets, sound data is stored in [[#Chunk | chunks]] to be loaded, played, and unloaded in sequence. This is done to minimize RAM usage and increase streaming efficiency. All other data is that of the sound itself.
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'''Note: Waves begin with a [[Binary File]] resource.''' (Not subject to the following note.)
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=== Header ===
{| class="wikitable"
!
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| 0 || 4 || SNDPLAYER_VERSION_BITS || Version number || 0 in Burnout
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This represents a typical stream with no additional fields used.
<code>05 04 BB 80 40 07 80 AA</code>▼
{| class="wikitable"
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! Bit value !! 0 !! 0 !! 0 !! 0 !! 0 !! 1 !! 0 !! 1 !! 0 !! 0 !! 0 !! 0 !! 0 !! 1 !! 0 !! 0 !! 1 !! 0 !! 1 !! 1 !! 1 !! 0 !! 1 !! 1 !! 1 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0
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{| class="wikitable"
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! rowspan=3 | (cont.) !! 0 !! 1 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 1 !! 1 !! 1 !! 1 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 0 !! 1 !! 0 !! 1 !! 0 !! 1 !! 0 !! 1 !! 0
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| colspan=2 | 1 || 0 || colspan=29 | 491690
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