Formats (Takedown-Dominator): Difference between revisions
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tidy up the psp tex header
AcuteSyntax (talk | contribs) (Created page with "Documentation for the various filetypes used by the Burnout games for 3D mesh data, textures, sounds, and other assets. = Model Data = == PS2 and PSP == The 3D mesh format us...") |
AcuteSyntax (talk | contribs) m (tidy up the psp tex header) |
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Documentation for the various filetypes used by the Burnout games for 3D mesh data, textures, sounds, and other assets.
<!-- TODO: Move renderware-specific formats such as PS2/PSP textures to their own pages eventually -->
= Model Data =
== PS2 and PSP ==
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! Offset
! Type▼
! Length
▲! Type
! Description
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| <tt>0x08 ||
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| <tt>0x0C ||
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| <tt>0x10 ||
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| <tt>0x14 ||
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| <tt>0x84 ||
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| <tt>0x8C ||
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| <tt>0xAC ||
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| <tt>0xB0 ||
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| <tt>0xB1 ||
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| <tt>0xB2 ||
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| <tt>0x104 ||
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