Formats (Takedown-Dominator): Difference between revisions

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Burnout's PS2 and PSP versions use textures stored as uncompressed bitmaps. These bitmaps contain CLUT4 (16-color) and CLUT8 (256-color) color palettes, with the palette itself being a little ways underneath the texture data.
 
Xbox versions use DirectDraw Surface-formatted textures. These seemuse toeither useDXT somecompression, formor ofuncompressed compressionMorton (likelyorder DXT)swizzled textures.
 
Note that the ''.tif'' extension files seen in the [[Frontend_.BIN_archives|frontend archives]] of Burnout Revenge are not actually TIFF-formatted images; this just happens to be a leftover from prior to the images' conversion to CLUT/DDS textures.