Formats (Takedown-Dominator): Difference between revisions
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Burnout's PS2 and PSP versions use textures stored as uncompressed bitmaps. These bitmaps contain CLUT4 (16-color) and CLUT8 (256-color) color palettes, with the palette itself being a little ways underneath the texture data. |
Burnout's PS2 and PSP versions use textures stored as uncompressed bitmaps. These bitmaps contain CLUT4 (16-color) and CLUT8 (256-color) color palettes, with the palette itself being a little ways underneath the texture data. |
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Xbox versions use DirectDraw Surface-formatted textures. These |
Xbox versions use DirectDraw Surface-formatted textures. These use either DXT compression, or uncompressed Morton order swizzled textures. |
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Note that the ''.tif'' extension files seen in the [[Frontend_.BIN_archives|frontend archives]] of Burnout Revenge are not actually TIFF-formatted images; this just happens to be a leftover from prior to the images' conversion to CLUT/DDS textures. |
Note that the ''.tif'' extension files seen in the [[Frontend_.BIN_archives|frontend archives]] of Burnout Revenge are not actually TIFF-formatted images; this just happens to be a leftover from prior to the images' conversion to CLUT/DDS textures. |