Common Data Types (Burnout Paradise): Difference between revisions

Fixes.
(Playback hash encoder link)
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Some of the more commonly seen data types in Burnout Paradise. This list is WIP.
 
= CgsSet/CgsArray =
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|}
=== CgsSound::Playback::Name ===
This type is used in Registry resources and anything accessing streams through a Registry resource. It is a [https://bpr.bo98.uk/cgssound-playback-name/ custom hash] which was either developed in-house or at EA. Though it has its own type, it may be stored as a standard <code>uint32_t</code>.
{| class="wikitable"
|-
! Offset !! Size !! Type !! Name !! Description
|-
| 0x0 || 0x80x4 || uintptr_t || mHash || Custom hash
|}
=== LanguageResourceHash ===