Common Data Types
GtRGB
Offset | Name | Type |
---|---|---|
0x00 | Red additive | float |
0x04 | Green additive | float |
0x08 | Blue additive | float |
Matrix3x4
Offset | Name | Type |
---|---|---|
0x00 | Right | Vector3 |
0x10 | Up | Vector3 |
0x20 | At | Vector3 |
0x30 | Position | Vector3 |
GtTexture/RwRaster
Textures on the PlayStation 2 and PlayStation Portable Burnout games are of type CGtTexture
and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes.
PS2
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
CGtTexture | ||||
0x00 | Raster graphic | RwRaster | ||
RwRaster | ||||
0x00 | Parent raster offset | RwRaster* | ||
0x04 | Pixels offset | word* | Pointer to raster's bitmap | |
0x08 | Palette offset | word* | Pointer to raster's color palette | |
0x0C | Bitmap width | int32 | ||
0x10 | Bitmap height | int32 | ||
0x14 | Bitmap depth | int32 | ||
0x18 | Stride | int32 |
PSP
The version used on Burnout PSP uses a different header and swizzling method.
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x08 | Palette pointer | word* | ||
0x0C | Bitmap width | int32 | ||
0x10 | Bitmap height | int32 | ||
0x38 | Pixels pointer | word* | ||
0x84 | Pixel mode | int32 | 0x04 = CLUT4, 0x05 = CLUT8 | |
0x8C | Texture name | char[20] | ||
0xB0 | Palette count | int8 | ||
0xB1 | Palette index | int8 | ||
0xB2 | Texture level count | int8 | ||
0x104 | Is swizzled? | bool |
GtV3d
Offset | Name | Type |
---|---|---|
0x00 | Data | RwV3d |
RwV3d
Offset | Name | Type |
---|---|---|
0x00 | X | float |
0x04 | Y | float |
0x08 | Z | float |
0x0C | Padding | word |