Common Data Types
Data types used commonly by the pre-Paradise Burnout games.
GtV3d
A structure containing a vector of type RwV3d
.
Offset | Name | Type |
---|---|---|
0x00 | Data | RwV3d |
GtLine
A structure comprised of two vectors, used to represent a line in 3D space.
Offset | Name | Type |
---|---|---|
0x00 | Start point | GtV3d |
0x10 | End point | GtV3d |
GtMatrix3x4
A structure comprised of four vectors.
Offset | Name | Type |
---|---|---|
0x00 | Right | GtV3d |
0x10 | Up | GtV3d |
0x20 | At | GtV3d |
0x30 | Position | GtV3d |
GtRGB
A structure comprised of three floats, each representing a primary additive of an RGB color.
Offset | Name | Type |
---|---|---|
0x00 | Red additive | float |
0x04 | Green additive | float |
0x08 | Blue additive | float |
GtHash
GtHash
is a 32-bit value storing the hash of a given string, generated via a custom hash function. These hashes are used by the Takedown-era games to identify and properly assign values within files such as the Value Database.
GtID
GtID
is a data type used in many Criterion games as an identifier for objects. It is an alias of the type uint64_t
and is used to store a compressed ASCII string.
For example, the string BURNOUT
would be represented by the GtID 6226094955724800000
.
RenderWare data types
To do: Move this section to its own page eventually, as these types originate from the RenderWare engine itself as opposed to any external codebases. |
RwV3d
A structure comprised of three floats, mainly used to represent the location of a point in 3D space.
Offset | Name | Type |
---|---|---|
0x00 | X value | float |
0x04 | Y value | float |
0x08 | Z value | float |
0x0C | Padding | word |
RwBBox
A structure defining the supremum and infimum vertices of a bounding box.
Offset | Name | Type |
---|---|---|
0x00 | Supremum vertex | RwV3d |
0x10 | Infimum vertex | RwV3d |