Common Data Types: Difference between revisions

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= GtRGB =
= CGtMatrix3x4 =
{|class="wikitable"
{|class="wikitable"
|-
|-
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!Type
!Type
|-
|-
| 0x00 || Red additive || float
| 0x00 || Right || Vector3
|-
|-
| 0x04 || Green additive || float
| 0x10 || Up || Vector3
|-
|-
| 0x08 || Blue additive || float
| 0x20 || At || Vector3
|-
|-
| 0x30 || Position || Vector3
|}
|}


= Matrix3x4 =
= CGtRGB =
{|class="wikitable"
{|class="wikitable"
|-
|-
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!Type
!Type
|-
|-
| 0x00 || Right || Vector3
| 0x00 || Red additive || float
|-
|-
| 0x10 || Up || Vector3
| 0x04 || Green additive || float
|-
|-
| 0x20 || At || Vector3
| 0x08 || Blue additive || float
|-
|-
| 0x30 || Position || Vector3
|}
|}


= CGtTexture =
= GtTexture/RwRaster =
'''Textures''' on the PlayStation 2 and PlayStation Portable Burnout games are of type <code>CGtTexture</code> and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes.
'''Textures''' on the PlayStation 2 and PlayStation Portable Burnout games are of type <code>CGtTexture</code> and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes.


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|}
|}


= GtV3d =
= CGtV3d =
{|class="wikitable"
{|class="wikitable"
|-
|-
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!Type
!Type
|-
|-
| 0x00 || Supremum value || RwV3d
| 0x00 || Supremum vertex || RwV3d
|-
|-
| 0x10 || Infimum value || RwV3d
| 0x10 || Infimum vertex || RwV3d
|}
|}