Common Data Types: Difference between revisions
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= CGtMatrix3x4 = |
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{|class="wikitable" |
{|class="wikitable" |
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!Type |
!Type |
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| 0x00 || |
| 0x00 || Right || Vector3 |
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| 0x10 || Up || Vector3 |
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| 0x20 || At || Vector3 |
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= CGtRGB = |
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{|class="wikitable" |
{|class="wikitable" |
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!Type |
!Type |
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| 0x00 || |
| 0x00 || Red additive || float |
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| 0x04 || Green additive || float |
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| 0x08 || Blue additive || float |
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= CGtTexture = |
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= GtTexture/RwRaster = |
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'''Textures''' on the PlayStation 2 and PlayStation Portable Burnout games are of type <code>CGtTexture</code> and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes. |
'''Textures''' on the PlayStation 2 and PlayStation Portable Burnout games are of type <code>CGtTexture</code> and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes. |
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= CGtV3d = |
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{|class="wikitable" |
{|class="wikitable" |
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!Type |
!Type |
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| 0x00 || Supremum |
| 0x00 || Supremum vertex || RwV3d |
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| 0x10 || Infimum |
| 0x10 || Infimum vertex || RwV3d |
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