Colour Cube: Difference between revisions

Conform to format documentation guidelines (sort of).
m (Wording)
(Conform to format documentation guidelines (sort of).)
Line 9:
In the 1.4 update to Burnout Paradise, the ColourCubes were changed to a standard CLUT, possibly due to the extended time cycle conflicting with the ColourCube's art style. In the 1.6 update, these were again updated to use a default RGB CLUT.
 
= LayoutStructures =
=== 32-bit ===
=== rw::graphics::postfx::ColourCube ===
{| class="wikitable"
|-
Line 19 ⟶ 20:
| 0x4 || 0x4 || uint8_t* || m_pixels || Pointer to the texture data. ||
|}
 
=== 64-bit ===
=== rw::graphics::postfx::ColourCube ===
{| class="wikitable"
|-
Line 25 ⟶ 28:
|-
| 0x0 || 0x4 || uint32_t || m_size || The number of textures and their width/height. || Used to calculate file size (m_size^3 * 3 + 16)
|-
| 0x4 || 0x4 || || padding || ||
|-
| 0x8 || 0x8 || uint8_t* || m_pixels || Pointer to the texture data. ||