Page history
1 November 2023
3 October 2023
26 September 2023
27 April 2023
10 January 2023
11 September 2022
14 August 2022
Burninrubber0
Header reorganization
m−33
Burninrubber0
Conform to format documentation guidelines (sort of).
+122
10 February 2022
Burninrubber0
Wording
mBurninrubber0
no edit summary
m−9
Burninrubber0
Updated m_size description to reflect its known use.
+86
Smilingfrog
no edit summary
+18
Smilingfrog
Added information on 16*16*16 cubes (e.g. for NFS:HP)
+680
Smilingfrog
no edit summary
+153
Burninrubber0
no edit summary
m+2
Smilingfrog
no edit summary
+117
Smilingfrog
Replaced references to "32" with m_size
+39
Smilingfrog
Added information about the Xbox 360 swizzle algorithm
+2,241
6 February 2022
5 February 2022
The Shotty
no edit summary
mThe Shotty
no edit summary
+1
The Shotty
no edit summary
−2
The Shotty
no edit summary
−1
The Shotty
no edit summary
+164
The Shotty
Created page with "A Colourcube resource is used by both the Environmentsettings and PostFX to change the colour and tone of the world. The colourcube is a 1024x32 CLUT which is usually colour corrected to give a different art style to the game at a given time (i.e the red filter when wrecking a vehicle in versions 1.0-1.3 of Burnout Paradise) Some time after the February 22, 2007 build of Paradise, colourcubes were added to the Environmentsetting..."
+830