Burnout 5 (2007-02-22 build): Difference between revisions

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! File !! Recovery !! Accuracy !! Modification !! Comments
|-
| <code>AI.DAT</code> || Partial || Accurate || Repaired based on 2006-11-13 AI file || Exact or near-exact accuracy to lost data
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| <code>B5TRAFFIC.BNDL</code> || Full || Inaccurate || Replaced references to lost vehicles ||
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| <code>PVS.BNDL</code> || Full || Highly accurate || Decreased num unsafe neighbors in certain zones || Fixes out of memory error
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| <code>VERLET.RIG</code> || Lost || Highly inaccurate || Made from scratch based on executable data || Causes deformation and wrecking issues
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| <code>WORLDCOL.BIN</code> || Lost || Highly inaccurate || 2007-01-24 file || Causes road, Road Rule, and AI, and respawn issues
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| <code>WORLDTEX.BIN</code> || Lost || Inaccurate || Made from scratch based on various builds/assets || Causes texture issues
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| <code>WORLDVAULT.BIN</code> || Full || Highly accurate || 2007-01-24 file || 2007-02-22 file exists and is known to be identical
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| <code>SOUND/STREAMS/STREAMHEADERS.BUNDLE</code> || Full || Highly accurate || Accommodates final WATERFRONT.SNS || XMA instead of XAS
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| <code>SOUND/STREAMS/WATERFRONT.SNS</code> || Partial || Inaccurate || Final file || XMA instead of XAS
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| <code>VEHICLES/VEH_*_AT.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSV02</tt>
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| <code>VEHICLES/VEH_*_GR.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSLT01</tt>, <tt>TUSLT02</tt>, <tt>TUSLT03</tt>, <tt>TUSLT04</tt>, <tt>TUSLT07</tt>,<br> <tt>TUSLT08</tt>, <tt>TUSLT09</tt>, <tt>TUSPK01</tt>, <tt>TUSPK01B</tt>, <tt>TUSRV01</tt>,<br> <tt>TUSRV02</tt>, <tt>TUSSL01</tt>, <tt>TUSSMT01</tt>, <tt>TUSSMT02</tt>, <tt>TUSSMT03</tt>,<br> <tt>TUSSMT04</tt>, <tt>TUSSUV01</tt>, <tt>TUSSUV02</tt>, <tt>TUSSV01</tt>, <tt>TUSSW01</tt>,<br> <tt>TUST07</tt>, <tt>TUSTR02</tt>, <tt>TUSTR03</tt>, <tt>TUSTR04</tt>, <tt>TUSTR05</tt>,<br> <tt>TUSTR06</tt>, <tt>TUSV01</tt>, <tt>TUSV01B</tt>, <tt>TUSV02</tt>, <tt>TUSV02B</tt>
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| <code>VEHICLES/VEHICLELIST.BUNDLE</code> || Full || Inaccurate || Removed lost vehicles || TODO: Port lost vehicles from other builds
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| <code>WHEELS/WHE_*_GR.BNDL</code> || Lost || N/A || Ripped from traffic vehicles || Lost: All wheels<br>Traffic wheels identical to would-be assets
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| <code>WHEELS/WHEELLIST.BUNDLE</code> || Lost || Highly inaccurate || Certain traffic wheels only || TODO: Port lost wheels from other builds
|}