Burnout 5 (2007-02-22 build): Difference between revisions

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An early prototype of ''Burnout Paradise'' (then known as '''''Burnout 5'''''), compiled on '''February 22nd, 2007'''. Since the Xbox 360 devkit it was stored on had been used after the build's deletion, it was found in a significantly damaged and initially unbootable state. The build's restoration to a bootable state took nine months in total and was completed in December 2019; however, it still has numerous unfixed issues.
 
Due to the fact that this build is still dysfunctional despite the amount of time it was tended to, a project to restore it to a completely working state is currently underway. See below for all known issues with the build and all major files in need of repair or restoration.
 
= Notable Differences =
Like [[Burnout_3_Burnout 3 (2004-04-28_demo28 demo)|Burnout 3's April 2004 demo]], this build is a gateway from one development era to another. It is still ''Burnout 5'' on the surface, but underneath, a product closer to the final game had already taken shape.
 
=== Lighting ===
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= Known Issues =
=== Inaccurate Collision ===
* '''Caused by''': Using the <code>WORLDCOL.BIN</code> (world collision database) of a ''Burnout 5'' build from 2007-01-24; this WORLDCOL uses an older format to the one required by the 2007-02-22 build
* '''Affects''': Breaks world collision, Road Rules, AI behavior, player/AI respawning, roads and road types