Burnout 5 (2007-02-22 build): Difference between revisions

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An early prototype of ''Burnout Paradise'' (then known as '''''Burnout 5'''''), compiled on '''February 22nd, 2007'''. Since the Xbox 360 devkit it was stored on had been used after the build's deletion, it was found in a significantly damaged and initially unbootable state. The build's restoration to a bootable state took nine months in total and was completed in December 2019; however, it still has numerous unfixed issues.
 
Due to the fact that this build is still dysfunctional despite the amount of time it was tended to, a project to restore it to a completely working state is currently underway. See below for all known issues with the build and all major files in need of repair or restoration.
 
= Notable Differences =
Like the [[Burnout 3 (2004-04-28 demo<sup>which)|Burnout 3's April 2004 demo?</sup>]], this build is a gateway from one development era to another. It is still ''Burnout 5'' on the surface, but underneath, a product closer to the final game had already taken shape.
 
=== Lighting ===
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It is currently unknown what the damage model of February 22 is supposed to look like, but it is known that crashes have more particle effects, including the vehicle being able to burst into flames when wrecked. It is likely that every part was able to detach from the car, an aspect which did not make it into the final game.
 
= MajorKnown Issues =
=== Inaccurate Collision ===
* '''Caused by''': Using the <code>WORLDCOL.BIN</code> (world collision database) of a ''Burnout 5'' build from 2007-01-24; this WORLDCOL uses an older format to the one required by the 2007-02-22 build
* '''Affects''': Breaks world collision, Road Rules, AI behavior, player/AI respawning, roads and road types
 
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! File !! Recovery !! Accuracy !! Modification !! Comments
|-
| <code>AI.DAT</code> || Partial || Accurate || Repaired based on 2006-11-13 AI file || Exact or near-exact accuracy to lost data
|-
| <code>B5TRAFFIC.BNDL</code> || Full || Inaccurate || Replaced references to lost vehicles ||
|-
| <code>PVS.BNDL</code> || Full || Highly accurate || Decreased num unsafe neighbors in certain zones || Fixes out of memory error
|-
| <code>VERLET.RIG</code> || Lost || Highly inaccurate || Made from scratch based on executable data || Causes deformation and wrecking issues
|-
| <code>WORLDCOL.BIN</code> || Lost || Highly inaccurate || 2007-01-24 file || Causes road, Road Rule, and AI, and respawn issues
|-
| <code>WORLDTEX.BIN</code> || Lost || Inaccurate || Made from scratch based on various builds/assets || Causes texture issues
|-
| <code>WORLDVAULT.BIN</code> || Full || Highly accurate || 2007-01-24 file || 2007-02-22 file exists and is known to be identical
|-
| <code>SOUND/STREAMS/STREAMHEADERS.BUNDLE</code> || Full || Highly accurate || Accommodates final WATERFRONT.SNS || XMA instead of XAS
|-
| <code>SOUND/STREAMS/WATERFRONT.SNS</code> || Partial || Inaccurate || Final file || XMA instead of XAS
|-
| <code>VEHICLES/VEH_*_AT.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSV02</tt>
|-
| <code>VEHICLES/VEH_*_GR.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSLT01</tt>, <tt>TUSLT02</tt>, <tt>TUSLT03</tt>, <tt>TUSLT04</tt>, <tt>TUSLT07</tt>,<br> <tt>TUSLT08</tt>, <tt>TUSLT09</tt>, <tt>TUSPK01</tt>, <tt>TUSPK01B</tt>, <tt>TUSRV01</tt>,<br> <tt>TUSRV02</tt>, <tt>TUSSL01</tt>, <tt>TUSSMT01</tt>, <tt>TUSSMT02</tt>, <tt>TUSSMT03</tt>,<br> <tt>TUSSMT04</tt>, <tt>TUSSUV01</tt>, <tt>TUSSUV02</tt>, <tt>TUSSV01</tt>, <tt>TUSSW01</tt>,<br> <tt>TUST07</tt>, <tt>TUSTR02</tt>, <tt>TUSTR03</tt>, <tt>TUSTR04</tt>, <tt>TUSTR05</tt>,<br> <tt>TUSTR06</tt>, <tt>TUSV01</tt>, <tt>TUSV01B</tt>, <tt>TUSV02</tt>, <tt>TUSV02B</tt>
|-
| <code>VEHICLES/VEHICLELIST.BUNDLE</code> || Full || Inaccurate || Removed lost vehicles || TODO: Port lost vehicles from other builds
|-
| <code>WHEELS/WHE_*_GR.BNDL</code> || Lost || N/A || Ripped from traffic vehicles || Lost: All wheels<br>Traffic wheels identical to would-be assets
|-
| <code>WHEELS/WHEELLIST.BUNDLE</code> || Lost || Highly inaccurate || Certain traffic wheels only || TODO: Port lost wheels from other builds
|}