Burnout 5 (2007-02-22 build): Difference between revisions
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An early prototype of ''Burnout Paradise'' (then known as '''''Burnout 5'''''), compiled on '''February 22nd, 2007'''.
Due to the fact that this build is still
Like [[Burnout
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While some vehicles are
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Traffic in this build has a different spawn pool per region than what is
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The map seen here is closer to final
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This early on, classic style crash mode was still present in the form of '''Blackspots''', although none are present on the map
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= Known Issues =
=== Inaccurate Collision ===
* '''Caused by''': Using the <code>WORLDCOL.BIN</code> (world collision database) of a ''Burnout 5'' build from 2007-01-24; this WORLDCOL uses an older format to the one required by the 2007-02-22 build
* '''Affects''': Breaks world collision, Road Rules, AI behavior, player/AI respawning, roads and road types
=== Broken Deformation ===
* '''Caused by''':
* '''Affects''': Breaks vehicle body deformation, crash physics, collision during crashes
=== Delayed World Streaming ===
* '''Caused by''': Inefficient world streamer code; likely unfixable without heavy reverse engineering
* '''Affects''': Significantly delays world load-in times, causing extreme pop-
=== Broken/Disabled Progression Elements ===
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= Overwritten/Modified Files =
{| class="wikitable"
|-
! File !! Recovery !! Accuracy !! Modification !! Comments
|-
|-
| <code>B5TRAFFIC.BNDL</code> || Full || Inaccurate || Replaced references to lost vehicles ||
|-
| <code>PVS.BNDL</code> || Full || Highly accurate || Decreased num unsafe neighbors in certain zones || Fixes out of memory error
|-
| <code>VERLET.RIG</code> || Lost || Highly inaccurate || Made from scratch based on executable data || Causes deformation and wrecking issues
|-
| <code>WORLDCOL.BIN</code> || Lost || Highly inaccurate || 2007-01-24 file || Causes road, Road Rule, AI, and respawn issues
|-
| <code>WORLDTEX.BIN</code> || Lost || Inaccurate || Made from scratch based on various builds/assets || Causes texture issues
|-
| <code>WORLDVAULT.BIN</code> || Full || Highly accurate || 2007-01-24 file || 2007-02-22 file exists and is known to be identical
|-
| <code>SOUND/STREAMS/STREAMHEADERS.BUNDLE</code> || Full || Highly accurate || Accommodates final WATERFRONT.SNS || XMA instead of XAS
|-
| <code>SOUND/STREAMS/WATERFRONT.SNS</code> || Partial || Inaccurate || Final file || XMA instead of XAS
|-
| <code>VEHICLES/VEH_*_AT.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSV02</tt>
|-
| <code>VEHICLES/VEH_*_GR.BIN</code> || Partial || N/A || No modification || Lost: <tt>TUSLT01</tt>, <tt>TUSLT02</tt>, <tt>TUSLT03</tt>, <tt>TUSLT04</tt>, <tt>TUSLT07</tt>,<br> <tt>TUSLT08</tt>, <tt>TUSLT09</tt>, <tt>TUSPK01</tt>, <tt>TUSPK01B</tt>, <tt>TUSRV01</tt>,<br> <tt>TUSRV02</tt>, <tt>TUSSL01</tt>, <tt>TUSSMT01</tt>, <tt>TUSSMT02</tt>, <tt>TUSSMT03</tt>,<br> <tt>TUSSMT04</tt>, <tt>TUSSUV01</tt>, <tt>TUSSUV02</tt>, <tt>TUSSV01</tt>, <tt>TUSSW01</tt>,<br> <tt>TUST07</tt>, <tt>TUSTR02</tt>, <tt>TUSTR03</tt>, <tt>TUSTR04</tt>, <tt>TUSTR05</tt>,<br> <tt>TUSTR06</tt>, <tt>TUSV01</tt>, <tt>TUSV01B</tt>, <tt>TUSV02</tt>, <tt>TUSV02B</tt>
|-
| <code>VEHICLES/VEHICLELIST.BUNDLE</code> || Full || Inaccurate || Removed lost vehicles || TODO: Port lost vehicles from other builds
|-
| <code>WHEELS/WHE_*_GR.BNDL</code> || Lost || N/A || Ripped from traffic vehicles || Lost: All wheels<br>Traffic wheels identical to would-be assets
|-
| <code>WHEELS/WHEELLIST.BUNDLE</code> || Lost || Highly inaccurate || Certain traffic wheels only || TODO: Port lost wheels from other builds
|}
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