Burnout 3 (2004-04-28 demo)
Burnout 3 (2004-04-28 demo) | |||
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Build Info | |||
Platform: PlayStation 2 Compilation date: April 28th, 2004 Also known as: "April Build" Released publically: Yes |
This promotional demo for Burnout 3: Takedown (then known as simply Burnout 3) was compiled on April 28th, 2004, exactly three months before the game's final retail version. Its executable was recently patched to activate a functional menu system, revealing lots of normally hidden content and a considerable amount of differences.
Notable Differences
Known Issues
Issues marked with * are only presented in the modded demo featuring functional menu systems.
- The AI will not act as they are meant to, being far less aggressive than they should be. (This is only fixed in Championship Mode and Split-Screen)
- Replays do not work for single-player modes and will typically send the player back to the main menu shortly after finishing.
- Running out of time or being totaled in a Road Rage event will soft-lock the game.*
- Road Rage is unable to pool in other cars of the same class for reasons unknown, and will repurpose the same vehicles similar to retail.*
- Race events will only consist of the player car for a likely similar instance to Road Rage.*
- Crash Mode must first be completed through the dedicated menu before being able to play in Single Event.*
- Reverse tracks in Single Event will respawn you facing the wrong way, Race and Championship Mode are the only exceptions to this.*
- The option to enable vibration for the controller does not do anything.*
- Due to the lack of tracks, a sizeable portion of the game is inaccessible and much is still unseen.*
- Selecting events from the dedicated Crash Nav does not work.*
- Championship mode featuring Race events is not accessible without means of replacing another menu.*