Burnout 3 (2004-04-28 demo): Difference between revisions

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=== Car Combat ===
Unlike the retail game, combat behavior in this demo varies among vehicles, with some being better at combat than others. The demo's [[Value_Database|ValueDB]] contains per-vehicle masses and values for reactions to attacks, indicated very prominently by a select few vehicles that will barely react to violent slams and shunts. In this demo there is also a mechanic of which when battling another car in a heavy vehicle, you can put constant pressure on the door area of their vehicle and they will tip sideways, giving you a takedown if you manage to get them off all of their wheels. A similar characteristic to this can be seen in some real car crashes.
<gallery widths=200px heights=180px>
File:B3DemoCarTip.png|thumb|The tipping mechanic in action. There is no unique takedown name for it, so it's usually called a wall takedown.
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=== Responsive AI ===
In split-screen modes and Championship events, the AI opponents are far more aggressive, so much as that they will try to take out the player even if it puts them in danger. Their average speeds usually exceed that of the player even in the same vehicles, and will rarely slow down until the final lap (A customary AI behavior in the Burnout games). The AI also have a tendency to crash more often, giving the player a minuscule time window to avoid them now and then. Taking down AI cars doesn't render the player invincible to their victim, as plowing through a car you've taken out will still kill you if hit with enough force. This also applies with aftertouch takedowns, as simply grazing passing drivers will not kill them unless they hit you with a major difference in speed. Opponents, when the player wrecks, take on a characteristic from Burnout 1 and 2 nicknamed the "Panic Effect" of which they may not hit the player, but instead the environment or nearby traffic due to being in a panic to avoid the incoming madness. This was removed sometime before E3 and was never seen in another Burnout title again.
 
=== Mode Changes ===
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