Burnout 3 (2004-04-28 demo): Difference between revisions

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This '''promotional demo''' for Burnout 3: Takedown (then known as simply '''Burnout 3''') was compiled on '''April 28th, 2004''', exactly three months before the game's final retail version. [https://www.youtube.com/watch?v=lmK34p-c_I4 Its executable was recently patched to activate a functional menu system], revealing lots of normally hidden content and a considerable amount of differences.
 
= Notable Differences =
 
= Known Issues =
<pre> Issues marked with * are only presented in the modded demo featuring functional menu systems.</pre>
* The AI will not act as they are meant to, being far less aggressive than they should be. (This is only fixed in Championship Mode and Split-Screen)
* Replays do not work for single-player modes and will typically send the player back to the main menu shortly after finishing.
* Running out of time or being totaled in a Road Rage event will soft-lock the game.*
* Road Rage is unable to pool in other cars of the same class for reasons unknown, and will repurpose the same vehicles similar to retail.*
* Race events will only consist of the player car for a likely similar instance to Road Rage.*
* Crash Mode must first be completed through the dedicated menu before being able to play in Single Event.*
* Reverse tracks in Single Event will respawn you facing the wrong way, Race and Championship Mode are the only exceptions to this.*
* The option to enable vibration for the controller does not do anything.*
* Due to the lack of tracks, a sizeable portion of the game is inaccessible and much is still unseen.*
* Selecting events from the dedicated Crash Nav does not work.*
* Championship mode featuring Race events is not accessible without means of replacing another menu.*
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