Burnout 3: Takedown (Alpha 1 build): Difference between revisions

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m (This was found to be an emulation error as stated by someone)
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=== Heavier Combat ===
=== Heavier Combat ===
In this build, the combat is found to be although not drastically different, heavier than what is given in retail. Cars take more of a beating without dying, and getting '''Psyche Out'''s presents itself more of a challenge. Sometimes vehicles can be seen tipping sideways but this is no longer able to be done by vehicle and is merely just how the player interacts with the track at high speeds.
In this build, the combat is found to be although not drastically different, heavier than what is given in retail. Cars take more of a beating without dying, and getting '''Psyche Outs''' presents itself more of a challenge. Sometimes vehicles can be seen tipping sideways but this is no longer able to be done by vehicle and is merely just how the player interacts with the track at high speeds.


=== Environment Lighting ===
=== Environment Lighting ===
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== Known Issues ==
== Known Issues ==
* Sports Type 1 is missing exhaust tips on the model.
* Sports Type 1 is missing exhaust tips on the model.

== Known Issues ==