Burnout 3: Takedown (2004-06-08 build): Difference between revisions
Burnout 3: Takedown (2004-06-08 build) (view source)
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, 1 year agoFixed/Corrected some wording because I typed out everything in such an absurdly overcomplicated way.
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This preview build of Burnout 3 was compiled on '''June 8th, 2004''', and sent out to various gaming outlets to
= Notable Differences =
While
===
{{todo|<small>Upload images of the Driver Details menus.</small>}}
While not vastly different from retail, there are still some changes to be seen. Normally, all but one of the main menu's options are greyed out; these can be accessed by using the below patch:
<gallery widths=200px heights=180px>▼
<pre>
File:B3PreviewJuneLoading.png|thumb|The loading screen that dates back to about E3 and sometime into later June.▼
//Unlock Main Menu Options (patch by: SuperType1)
patch=1,EE,202C3810,extended,24030000
</pre>
This build's UI is very similar to the '''[[Burnout_3_(2004-04-28_demo)|standalone demo]]''', even including hidden leftovers. The Crash Nav is much more complete, and the loading screen differs slightly from the demo's, but still displaying the same concepts.
▲<gallery widths="200px" heights="180px">
▲File:B3PreviewJuneLoading.png|thumb|The loading screen,
File:B3PreviewJuneCrashNav.png|thumb|The Crash Nav, with an early crash marker icon.
</gallery>
The car select menu is very different, with more of an emphasis on thebcars being recorded via a CCTV camera. The camera pans and zooms around the car, and has more effects, such as a more pronounced signal interference effect when switching between vehicles.
[[File:B3JunePreview-Menus-CarSelect.png|thumb|300px|left|Also featured is an earlier garage with more minimalist design elements.]]
{{clear|left}}
The Single Event setup menu features additional options, most notably AI difficulty and lap count, which were later scrapped for reasons unknown.
[[File:B3JunePreview-Menus-SingleEvent.png|thumb|300px|left]]
{{clear|left}}
=== HUD ===
This HUD
<gallery widths="170px" heights="150px">
File:B3PreviewJuneRaceHUD.png|thumb|The HUD seen during Race events.
File:B3PreviewJuneBurningLapHUD.png|thumb|The HUD seen during Burning Lap events.
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</gallery>
=== Physics
Vehicles
===
Some vehicles that were featured in the '''
===
Besides Kings Of The
<gallery widths="200px" heights="180px">
File:B3PreviewJuneMoreTraffic.png|thumb|More traffic seen in '''Kings Of The Road''' during the Super GP.
</gallery>
===
Being close to the final version's build date of July 2004, modes are now mostly up to speed with
<gallery widths="200px" heights="180px">
File:B3PreviewJuneBoostStart.png|thumb|The prompt received upon getting a boost start.
File:B3PreviewJuneRacePreview.png|thumb|The pre-race pan around of the player vehicle and
</gallery>
<gallery widths="200px" heights="180px">
File:B3PreviewJuneTournament.png|thumb|The screen seen after a race in a tournament.
</gallery>
Road Rage is virtually the same as the final game, but with
<gallery widths="200px" heights="180px">▼
▲Road Rage is virtually the same as the final game, but with one unique defining feature that was gutted. When the player falls below speeds of 50MPH, a penalty will slowly destroy their vehicle until it is finally totaled. Instead of the critical damage text reading "Damage Critical!" it now reads "One More Crash Left!"
▲<gallery widths=200px heights=180px>
File:B3PreviewJuneRRWarning.png|thumb|The first warning, telling the player to get a move on.
B3PreviewJuneRRWarningUrgent.png|thumb|One of the final warnings, of which the player vehicle is now almost wrecked.
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</gallery>
Crash mode also differs slightly. Some vehicles
<gallery widths="200px" heights="180px">
File:B3PreviewJuneCrashPreview.png|thumb|The screen seen when you load into a crash junction.
File:B3PreviewJuneCrashExplosion.png|thumb|The '''Assassin Compact''' remaining intact when blowing up.
</gallery>
===
Likewise to the demo, this build features after-race cameras that follow the player vehicle, except now it is defined by only two angles as opposed to many that did various things such as pan around or spin.
<gallery widths="200px" heights="180px">
File:B3PreviewJuneEndRace.png|thumb|The screen that appears upon finishing a race.
</gallery>
= Other Content =
=== Test Track ===
The files of a normally inaccessible track, referred to internally as a '''Test Track''', are present in the <code>TRACKS/US/C4_V1</code> folder. It can be played by copying its files over another track and launching it via the Single Event menu.
This track is a simple, barebones oval circuit that reuses textures from Riviera. It was likely used only for physics and gameplay testing, hence its name, and was never intended to be accessible by end users of the final game; however, several references to it can be found in Burnout 3's retail version.
[[File:B3JunePreview-TestTrackInGame.png|thumb|300px|left|A Race event being played on the Test Track.]]
{{clear}}
= Known Issues =
*
* All main menu options besides the Crash Nav are locked and unselectable.
* Vehicles are not able to be selected per-event. The player is only limited to what is given.
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