Bundle 2/Burnout Paradise: Difference between revisions

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(Update descriptions and confirm some flag info.)
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Resources always have data in Main Memory. If the resource is split, headers are loaded into Main Memory, while the other portion is typically loaded into Graphics Local on PS3, Physical on X360, and Disposable on PC and all Remastered variants. '''In resource documentation, these will be simplified to a "secondary" type.''' On PS3, some resources' secondary portion may be loaded into Graphics System; in that case, it will be listed separately.
 
Note that resources only ever have primary and secondary portions, never a tertiary one. Even in instancesbundles where all three memory types are used, such as <code>SHADERS.BUNDLE</code> on PS3, resources only have two portions.
 
= Structures =