Bundle (original): Difference between revisions
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Memory address comments
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The Bundle format underwent at least five iterations during its use from early 2006 to early-mid 2007. At present, only files using Bundle version 3, 4, and 5 have been discovered. It was succeeded by the [[Bundle 2]] container.
=
Separate data chunks are used to define what memory type resources are loaded into. These chunks are platform specific (see [[#Base resource types|base resource types]]). Keep these in mind when viewing the structures.
Resources always have data in Main Memory. If the resource is split, headers are loaded into Main Memory, while the other portion is typically loaded into into Graphics Local on PS3 and Physical on Xbox 360. '''In resource documentation, these will be simplified to a "secondary" type.''' Resources only ever have primary and secondary portions. On PS3, some resources' secondary portion may be loaded into Graphics System; in that case, it will be listed separately.
= Structures =
=== CgsResource::Bundle ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x3C || 0x18 || [[#rw::Resource|Resource]][6] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x54 || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x58 || 0x4 || uint32_t || mResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x5C || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x60 || 0x4 || uint32_t || mResourceDataOffset || Resource data offset ||
|-
| 0x64 || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform|Platform]]
|}
====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x34 || 0x14 || [[#rw::Resource|Resource]][5] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x48 || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x4C || 0x4 || uint32_t || mResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x50 || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x54 || 0x4 || uint32_t || mResourceDataOffset || Resource data offset ||
|-
| 0x58 || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform|Platform]]
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x20 || [[#rw::ResourceDescriptor|ResourceDescriptor]][4] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x2C || 0x10 || [[#rw::Resource|Resource]][4] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x3C || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x40 || 0x4 || uint32_t || mResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x44 || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x48 || 0x4 || uint32_t || mResourceDataOffset || Resource data offset ||
|-
| 0x4C || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform|Platform]]
|}
=== CgsResource::BundleV4ExtendedData ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x68 || CgsResource::BaseBundleExtendedData || Base class || || See [[#CgsResource::Bundle|Bundle]]
|-
| 0x68 || 0x4 || uint32_t || muFlags || Bundle flags || See [[#CgsResource::EFlags|Flags]]
|-
| 0x6C || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
|-
| 0x70 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x5C || CgsResource::BaseBundleExtendedData || Base class || || See [[#CgsResource::Bundle|Bundle]]
|-
| 0x5C || 0x4 || uint32_t || muFlags || Bundle flags || See [[#CgsResource::EFlags|Flags]]
|-
| 0x60 || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
|-
| 0x64 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x50 || CgsResource::BaseBundleExtendedData || Base class || || See [[#CgsResource::Bundle|Bundle]]
|-
| 0x50 || 0x4 || uint32_t || muFlags || Bundle flags || See [[#CgsResource::EFlags|Flags]]
|-
| 0x5C || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
|-
| 0x60 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
|}
=== CgsResource::BundleV5ExtendedData ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 ||
|-
|
|-
|
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|-
|
|-
|
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x5C || [[#CgsResource::BundleV4ExtendedData|BundleV4ExtendedData]] || || Base class ||
|-
|
|-
|
|}
=== CgsResource::Bundle::ResourceEntry ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|-
| 0x4 || 0x4 || [[#CgsResource::Bundle::ImportTable|ImportTable]]* || mpImportTable || Bundle imports offset ||
|-
| 0x8 || 0x4 || CgsResource::Type* || mpType || Resource type || Type ID replaced by pointer at runtime. See [[Resource Types]]
|-
| 0xC || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
| 0x3C || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mSerialisedOffsetResourceDescriptor || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x6C || 0x18 || [[#rw::Resource|Resource]][6] || mSerialisedResource || Memory addresses || Set at runtime
|}
====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || void* || mpResource || Resource data memory address || Set at runtime
|-
| 0x4 || 0x4 || [[#CgsResource::Bundle::ImportTable|ImportTable]]* || mpImportTable || Bundle imports offset ||
|-
| 0x8 || 0x4 || CgsResource::Type* || mpType || Resource type || Type ID replaced by pointer at runtime. See [[Resource Types]]
|-
| 0xC || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
| 0x34 || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mSerialisedOffsetResourceDescriptor || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x5C || 0x14 || [[#rw::Resource|Resource]][5] || mSerialisedResource || Memory addresses || Set at runtime
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 ||
|-
| 0x4 || 0x4 ||
|-
| 0x8 || 0x4 ||
|-
| 0xC || 0x20 || [[#rw::ResourceDescriptor|ResourceDescriptor]][4] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
|
|-
|
|}
=== CgsResource::Bundle::ImportTable ===
This structure is followed by an [[#CgsResource::Bundle::ImportEntry|ImportEntry]] array.
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muNumImports || Number of import entries ||
|-
| 0x8 || 0x4 || uint32_t || pad1 || Padding ||
|}
=== CgsResource::Bundle::ImportEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[
|-
| 0x8 || 0x4 ||
|-
| 0xC || 0x4 || || ||
|}
===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#rw::BaseResourceDescriptors|BaseResourceDescriptors]] || || Base class ||
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 ||
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|}
=== rw::BaseResourceDescriptors ===
====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][6] || m_baseResourceDescriptors || ||
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x28 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][5] || m_baseResourceDescriptors || ||
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x20 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][4] || m_baseResourceDescriptors || ||
|}
=== rw::BaseResourceDescriptor ===
This structure contains fields for size and alignment, though alignment sometimes goes unused.
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|-
| 0x4 || 0x4 || uint32_t || m_alignment || Alignment ||
|}
===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x18 || [[#rw::BaseResources|BaseResources]] || || Base class ||
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 ||
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x10 || [[#rw::BaseResources|BaseResources]] || || Base class ||
|}
=== rw::BaseResources ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|}
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|
|}
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x10 || [[#rw::BaseResource|BaseResource]][4] || m_baseResources || Per type base resource pointers ||
|}
= Typedefs =
=== rw::BaseResource ===
{| class="wikitable"
! Name !! Type !! Length !! Comments
|-
| BaseResource || void* || 0x4 ||
|}
= Enumerations =
=== Platform ===
Three constants used by the platform field.
{| class="wikitable"
! Name !! Value !! Comments
|-
| KU_BUNDLE_DX9 || 1 || PC
|-
| KU_BUNDLE_X360 || 2 || Xbox 360
|-
| KU_BUNDLE_PS3 || 3 || PlayStation 3
|}
=== CgsResource::EFlags ===
{| class="wikitable"
! Name !! Value !! Comments
|-
| E_BUNDLEFLAG_HAS_DEBUG_DATA || 0x0 || Has a BundleImports resource.<br>This flag does not work correctly.
|-
| E_BUNDLEFLAG_COMPRESSED || 0x1 || Resources are zlib compressed
|}
= Base resource types =
Anonymous enumeration with name strings.
==== PlayStation 3 ====
{| class="wikitable"
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 2
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 3
|-
| BASERESOURCE_GRAPHICS_SYSTEM || graphics system || 4
|-
| BASERESOURCE_GRAPHICS_LOCAL || graphics local || 5
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 6
|}
====
{| class="wikitable"
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
|-
| BASERESOURCE_PHYSICAL? || physical || 2
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 3
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 4
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 5
|}
====
{| class="wikitable"
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 2
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 3
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 4
|}
|