Bundle (original): Difference between revisions

m
Memory address comments
m (Fix resource ID link.)
m (Memory address comments)
 
(12 intermediate revisions by 2 users not shown)
Line 4:
 
The Bundle format underwent at least five iterations during its use from early 2006 to early-mid 2007. At present, only files using Bundle version 3, 4, and 5 have been discovered. It was succeeded by the [[Bundle 2]] container.
 
= Overview =
Bundles are used for nearly every asset in Burnout Paradise. This makes it one of the most important formats to understand when attempting to parse assets.
 
While the header contains some valuable data, such as the flags and chunk offsets, the majority of relevant information is in resource entries, which store the size, alignment, offset, and type of each resource in each chunk. These also store the import offsets, which enable importing specific data from other resources.
 
Bundle debug data is also important to understand. Sometimes called Bundle imports, it consists of XML data headed by the <code>ResourceStringTable</code> element and contains the ID, name, and type name of every resource in a respective bundle. This means that where debug data is present, every resource name is known. Despite this, the resource names given by the debug data sometimes do not match the hash when encoded. In some cases, such as with Registry resources, this means the name is hardcoded.
 
= Memory types =
Across all Bundle versions, a common theme is the use of separateSeparate data chunks are used to define what memory type resources are loaded into. These chunks are asplatform follows:specific (see [[#Base resource types|base resource types]]). Keep these in mind when viewing the structures.
 
Resources always have data in Main Memory. If the resource is split, headers are loaded into Main Memory, while the other portion is typically loaded into into Graphics Local on PS3 and Physical on Xbox 360. '''In resource documentation, these will be simplified to a "secondary" type.''' Resources only ever have primary and secondary portions. On PS3, some resources' secondary portion may be loaded into Graphics System; in that case, it will be listed separately.
# Main Memory
# Disposable
# Physical
# Uninitialized
# Disposable uninitialized
 
Keep these in mind when viewing the structures.
 
= Structures =
=== CgsResource::Bundle ===
The original Bundle format's versions were treated more like additions to the previous version. Thus, rather than a full structure for each, only their additions are described here.
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x3C || 0x18 || [[#rw::Resource|Resource]][6] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x54 || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x58 || 0x4 || uint32_t || mResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x5C || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x60 || 0x4 || uint32_t || mResourceDataOffset || Resource data offset ||
|-
| 0x64 || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform|Platform]]
|}
 
==== Xbox 360 ====
== CgsResource::BundleHeaderBase ==
=== Bundle ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x34 || 0x14 || [[#rw::Resource|Resource]][5] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x48 || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x4C || 0x4 || uint32_t || mResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x50 || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x54 || 0x4 || uint32_t || mResourceDataOffset || Resource data offset ||
|-
| 0x58 || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform|Platform]]
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || char[4]uint32_t || macMagicNumbermuMagicNumber || Bundle magic || bndl
|-
| 0x4 || 0x4 || uint32_t || muVersion || Bundle version || 3 in base, 4 in V4, 5 in V5
|-
| 0x8 || 0x4 || uint32_t || muResourceEntriesCountmuNumResources || Number of resources in the bundle ||
|-
| 0xC || 0x280x20 || [[#Unknown0 rw::ResourceDescriptor| Unknown0ResourceDescriptor]][54] || mBundleResourceDescriptor || Size and alignment of each chunk ||
|-
| 0x340x2C || 0x140x10 || uint32_t[5[#rw::Resource|Resource]][4] || mAllocatedResource || Memory address of each chunk || Set at runtime
|-
| 0x480x3C || 0x4 || uint32_t || mHashTableOffset || Resource IDs offset || List of [[Resource ID|resource IDs]]
|-
| 0x4C0x40 || 0x4 || uint32_t || muResourceEntriesOffsetmResourceEntriesOffset || Resource entries offset || See [[#CgsResource::Bundle::ResourceEntry|ResourceEntry]]
|-
| 0x500x44 || 0x4 || uint32_t || mImportTablesOffset || Imports offset || See [[#CgsResource::Bundle::ImportTable|ImportTable]]
|-
| 0x540x48 || 0x4 || uint32_t || muResourceDataOffsetmResourceDataOffset || Resource data offset ||
|-
| 0x580x4C || 0x4 || uint32_t || muPlatform || Platform the bundle was built for || See [[#Platform | Platform]]
|}
 
=== CgsResource::BundleV4ExtendedData ===
=== ResourceEntry ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x68 || CgsResource::BaseBundleExtendedData || Base class || || See [[#CgsResource::Bundle|Bundle]]
|-
| 0x68 || 0x4 || uint32_t || muFlags || Bundle flags || See [[#CgsResource::EFlags|Flags]]
|-
| 0x6C || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
|-
| 0x70 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x5C || CgsResource::BaseBundleExtendedData || Base class || || See [[#CgsResource::Bundle|Bundle]]
| 0x0 || 0x4 || uint32_t || || Resource data memory address ||
|-
| 0x40x5C || 0x4 || uint32_t || muImportOffsetmuFlags || Bundle imports offsetflags || See [[#CgsResource::EFlags|Flags]]
|-
| 0x60 || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
|-
| 0x64 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x80x0 || 0x40x50 || uint32_tCgsResource::BaseBundleExtendedData || muResourceTypeIdBase class || Resource type || See [[#ResourceType CgsResource::Bundle| ResourceTypeBundle]]
|-
| 0xC0x50 || 0x280x4 || [[#Unknown0uint32_t || Unknown0]][5]muFlags || mauSizeAndAlignmentOnDiskBundle flags || See [[#CgsResource::EFlags|| Flags]]
|-
| 0x5C || 0x4 || uint32_t || muUncompressedDescriptorCount || Number of compressed resources ||
| 0x34 || 0x28 || [[#Unknown0 | Unknown0]][5] || mauDiskOffset || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x60 || 0x4 || [[#rw::ResourceDescriptor|ResourceDescriptor]]* || mpUncompressedResourceDescriptors || Compression information offset ||
| 0x5C || 0x14 || uint32_t[5] || || Memory addresses || Swapped endian
|}
 
=== CgsResource::BundleV5ExtendedData ===
=== Imports ===
==== PlayStation 3 ====
An array of import entries of an amount defined by <code>muImportCount</code>.
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x74 || [[#CgsResource::BundleV4ExtendedData|BundleV4ExtendedData]] || || Base class ||
|-
| 0x74 || 0x4 || int32_t || miMainMemAlignment || ||
|-
| 0x78 || 0x4 || int32_t || miGraphicsMemAlignment || ||
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x40x68 || uint32_t[[#CgsResource::BundleV4ExtendedData|BundleV4ExtendedData]] || muImportCount || Number ofBase importsclass ||
|-
| 0x68 || 0x4 || int32_t || miMainMemAlignment || ||
| 0x8 || || || || Import entries || Aligned 8. See [[#ImportEntry | ImportEntry]]
|-
| 0x6C || 0x4 || int32_t || miGraphicsMemAlignment || ||
|}
 
==== ImportEntryPC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x5C || [[#CgsResource::BundleV4ExtendedData|BundleV4ExtendedData]] || || Base class ||
|-
| 0x5C || 0x4 || int32_t || miMainMemAlignment || ||
|-
| 0x60 || 0x4 || int32_t || miGraphicsMemAlignment || ||
|}
 
=== CgsResource::Bundle::ResourceEntry ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x80x4 || [[Common Data Types (Burnout Paradise)#Resource ID | ID]]void* || mResourceIdmpResource || Resource namedata CRC32memory address || Set at runtime
|-
| 0x80x4 || 0x4 || uint32_t[[#CgsResource::Bundle::ImportTable|ImportTable]]* || muOffsetmpImportTable || Bundle imports offset ||
|-
| 0x8 || 0x4 || CgsResource::Type* || mpType || Resource type || Type ID replaced by pointer at runtime. See [[Resource Types]]
| 0xC || 0x4 || || || padding ||
|-
| 0xC || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
| 0x3C || 0x30 || [[#rw::ResourceDescriptor|ResourceDescriptor]][6] || mSerialisedOffsetResourceDescriptor || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x6C || 0x18 || [[#rw::Resource|Resource]][6] || mSerialisedResource || Memory addresses || Set at runtime
|}
 
==== Unknown0Xbox 360 ====
This structure contains fields for size and alignment, though alignment sometimes goes unused.
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || void* || mpResource || Resource data memory address || Set at runtime
|-
| 0x4 || 0x4 || [[#CgsResource::Bundle::ImportTable|ImportTable]]* || mpImportTable || Bundle imports offset ||
|-
| 0x8 || 0x4 || CgsResource::Type* || mpType || Resource type || Type ID replaced by pointer at runtime. See [[Resource Types]]
|-
| 0xC || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
| 0x34 || 0x28 || [[#rw::ResourceDescriptor|ResourceDescriptor]][5] || mSerialisedOffsetResourceDescriptor || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x5C || 0x14 || [[#rw::Resource|Resource]][5] || mSerialisedResource || Memory addresses || Set at runtime
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_tvoid* || mpResource || SizeResource ordata offsetmemory address || Set at runtime
|-
| 0x4 || 0x4 || uint32_t[[#CgsResource::Bundle::ImportTable|ImportTable]]* || mpImportTable || AlignmentBundle imports offset ||
|-
| 0x8 || 0x4 || CgsResource::Type* || mpType || Resource type || Type ID replaced by pointer at runtime. See [[Resource Types]]
|-
| 0xC || 0x20 || [[#rw::ResourceDescriptor|ResourceDescriptor]][4] || mSerialisedResourceDescriptor || Resource sizes in bundle<br />Compressed size if compression used ||
|-
| 0x2C || 0x20 || [[#rw::ResourceDescriptor|ResourceDescriptor]][4] || mSerialisedOffsetResourceDescriptor || Offsets in bundle || Alignment is unused (always 1)
|-
| 0x4C || 0x10 || [[#rw::Resource|Resource]][4] || mSerialisedResource || Memory addresses || Set at runtime
|}
 
=== CgsResource::BundleHeaderV4Bundle::ImportTable ===
This structure is followed by an [[#CgsResource::Bundle::ImportEntry|ImportEntry]] array.
=== Bundle (Additions) ===
 
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || muNumImports || Number of import entries ||
|-
| 0x8 || 0x4 || uint32_t || pad1 || Padding ||
|}
 
=== CgsResource::Bundle::ImportEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x5C0x0 || 0x40x8 || uint32_t[[Resource ID|| muFlagsID]] || Bundle flagsmImportID || SeeResource [[#Flagsname CRC32 || Flags]]
|-
| 0x600x8 || 0x4 || uint32_tRwUInt32 || muOffset || Number of compressed resources ||
|-
| 0x640xC || 0x4 || uint32_t || || Compression information offsetPadding ||
|}
 
=== Compression Informationrw::ResourceDescriptor ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#rw::BaseResourceDescriptors|BaseResourceDescriptors]] || || Base class ||
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x28 || Unknown0[5[#rw::BaseResourceDescriptors|BaseResourceDescriptors]] || mauUncompressedSizeAndAlignment || Base class ||
|}
 
==== PC ====
== CgsResource::BundleHeaderV5 ==
=== Bundle (Additions) ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x20 || [[#rw::BaseResourceDescriptors|BaseResourceDescriptors]] || || Base class ||
|}
 
=== rw::BaseResourceDescriptors ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x30 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][6] || m_baseResourceDescriptors || ||
| 0x68 || 0x4 || uint32_t || || || No idea what this does
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x28 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][5] || m_baseResourceDescriptors || ||
| 0x6C || 0x4 || uint32_t || || || Also no idea what this does
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x20 || [[#rw::BaseResourceDescriptor|BaseResourceDescriptor]][4] || m_baseResourceDescriptors || ||
|}
 
=== rw::BaseResourceDescriptor ===
This structure contains fields for size and alignment, though alignment sometimes goes unused.
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || m_size || Size or offset ||
|-
| 0x4 || 0x4 || uint32_t || m_alignment || Alignment ||
|}
 
=== rw::Resource ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x18 || [[#rw::BaseResources|BaseResources]] || || Base class ||
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x14 || [[#rw::BaseResources|BaseResources]] || || Base class ||
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x10 || [[#rw::BaseResources|BaseResources]] || || Base class ||
|}
 
=== rw::BaseResources ===
==== PlayStation 3 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x18 || [[#rw::BaseResource|BaseResource]][6] || m_baseResources || Per type base resource pointers ||
|}
 
==== Xbox 360 ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x14 || [[#rw::BaseResource|BaseResource]][5] || m_baseResources || Per type base resource pointers ||
|}
 
==== PC ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x10 || [[#rw::BaseResource|BaseResource]][4] || m_baseResources || Per type base resource pointers ||
|}
 
= Typedefs =
=== rw::BaseResource ===
{| class="wikitable"
! Name !! Type !! Length !! Comments
|-
| BaseResource || void* || 0x4 ||
|}
 
= Enumerations =
=== Platform ===
Three constants used by the platform field.
 
{| class="wikitable"
! Name !! Value !! Comments
|-
| KU_BUNDLE_DX9 || 1 || PC
|-
| KU_BUNDLE_X360 || 2 || Xbox 360
|-
| KU_BUNDLE_PS3 || 3 || PlayStation 3
|}
 
=== CgsResource::EFlags ===
{| class="wikitable"
! Name !! Value !! Comments
|-
| E_BUNDLEFLAG_HAS_DEBUG_DATA || 0x0 || Has a BundleImports resource.<br>This flag does not work correctly.
| ? || 1 || PC
|-
| E_BUNDLEFLAG_COMPRESSED || 0x1 || Resources are zlib compressed
| ? || 2 || Xbox 360
|}
 
= Base resource types =
Anonymous enumeration with name strings.
 
==== PlayStation 3 ====
{| class="wikitable"
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 2
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 3
|-
| BASERESOURCE_GRAPHICS_SYSTEM || graphics system || 4
|-
| BASERESOURCE_GRAPHICS_LOCAL || graphics local || 5
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 6
| ? || 3 || PlayStation 3
|}
 
==== FlagsXbox 360 ====
{| class="wikitable"
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
! Name !! Value !! Comments
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
| IsCompressed || 0x1 || Resources are zlib compressed
|-
| BASERESOURCE_PHYSICAL? || physical || 2
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 3
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 4
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 5
|}
 
==== ResourceTypePC ====
{| class="wikitable"
See [[Resource Types (Burnout Paradise) | Resource Types]].
! Name !! String !! Index
|-
| BASERESOURCE_MAINMEMORY || main memory || 0
|-
| BASERESOURCE_DISPOSABLE || disposable || 1
|-
| BASERESOURCE_UNINITIALIZED || uninitialized || 2
|-
| BASERESOURCE_DISPOSABLE_UNINITIALIZED || disposable uninitialized || 3
|-
| BASERESOURCE_NUMBEROFBASERESOURCETYPES || || 4
|}