Particle Description

Particle description resources are the primary assets used for Lion particle effects.

= Structures = Note: Particle descriptions makes use of nonstandard types such as U32 and non-Criterion types such as cVector. See Lion Data Types for details on these types. Note: All pointers are relative to the start of the lowest-level structure they reside in.

cLionBindings
As this is not present in any available resources, 64-bit is based on the alignment behaviour of other structures. The same is true of all substructures.

cParticleBuildData
= Enumerations =