Resource Types (Need for Speed)

All variants of the Bundle container have a per-entry field defining the resource's type. Resource types can be found below.

Unlike the Burnout Paradise' resource type list, there do not appear to be any missing types aside from (potentially) ID 0x73 and types not imported from Burnout Paradise.

= Bundle Resource Types =

= Resource Section IDs = Types below 0x100 are split up into sections which appear to be:
 * 0x0 for graphics-related resources
 * 0x10 for generic resources (AttribSys and GeneSys databases, binary files)
 * 0x20 for entry lists
 * 0x30 for fonts
 * 0x40 for scripts
 * 0x50 for additional graphics-related resources
 * 0x60 for collision-related resources, further subdivided for specific resources
 * 0x70 for text resources, further subdivided for specific resources
 * 0x80 for sound-related resources
 * 0x90 for map-related resources
 * 0xA0 for dictionaries
 * 0xB0 for animation-related resources
 * 0xC0 for additional shader-related resources

There are also enumerated IDs that are not resource types, but are used solely to separate the types into sections: