Memory addresses (Legends)

All offsets listed are valid for the game's PlayStation Portable 2.00/Greatest Hits version (ULUS-10025).

= Graphics =
 * - Boost flame color modifier (brightness) (Float32)
 * - Boost flame color modifier (red) (Float32)
 * - Boost flame color modifier (green) (Float32)
 * - Boost flame color modifier (blue) (Float32)
 * - Rendering switch array (boolean)
 * - Draw rivals' position markers
 * - Draw track backdrop
 * - Draw reflective track surfaces
 * - Draw track instances
 * - Draw traffic
 * - Draw player vehicle
 * - Draw player vehicle shadow
 * - Draw bloom
 * - Draw motion blur
 * - Draw ingame HUD
 * - Draw particles


 * - Race car LOD switch distances (Float32[6])
 * - Chase camera field of view (Float32)
 * - Current camera value (UInt32)

= Misc. =
 * - Minimum speed for crashing against traffic (Float32)
 * - Toggle traffic checking (boolean)
 * - Physics impulse scale (Float32)
 * - Deform impulse scale (Float32)
 * - Player lap count (UInt32)
 * - Road Rage player health (Float32)
 * - Pursuit target health (Float32)
 * - Current player vehicle load offset