Burnout Game Data (Takedown-Dominator)

The Burnout Game Data format contains configuration data and settings for a given track, such as traffic density levels, whether the track is forward or reverse, spawn coordinates for player and traffic vehicles, the start/end location of a lap, signature takedown data, and much more. It uses the extension.

This page documents the BGD version used by the Takedown-era Burnout games; see the Burnout 2 Game Data page for documentation of the rather different and much older version of the format used by Burnout 2: Point of Impact.

= Versions = BGD uses a single number at the very start of the file to indicate its version.

= Layout (Version 0x11) =

Environment Slice
Not to be confused with Environment Track Data.