Profile/Burnout Paradise/Progression Profile/Development

The profile underwent extensive changes, reflecting the changes the game itself went through over the course of development.

This page will expand as more runnable builds are found and recovered.

= Version 7 = Burnout 5 (2007-02-22 build) uses this profile. It is significantly different to the final version of the profile.

Note that only the Xbox 360 layout is documented on this page, but other platforms should be similar.

Layout
Following the MC02 header, there is text data. It is believed this is a metadata description of the save file.

This is completely separate from the profile. This chunk has its own checksum in the MC02 header.

BrnStreetData::ScoreType
= Version 26 ("2007-10-04") =

In v1.0, retail versions of the game supported upgrading save files with this version. Cagney (v1.3) introduced the profile upgrade resource which moved this logic away from the executable, with support for this version of the save file no longer available in external builds.

Changes compared to version 28 (1.0) are denoted in red.

BrnProgression::Profile
Only PS3 is listed but other platforms should follow similar changes.

PlayStation 3
Everything after mbRedundantBool4 in version 28 (1.0) did not exist in this version.

BrnProgression::LiveryData
Distance driven was not stored. Instead it was a simple flag to denote whether the car has been ever been driven.