Common Data Types

= GtRGB =

= Matrix3x4 =

= GtTexture/RwRaster = Textures on the PlayStation 2 and PlayStation Portable Burnout games are of type  and stored as uncompressed bitmaps, with CLUT4 (16-color) and CLUT8 (256-color) palettes.

PSP
The version used on Burnout PSP uses a different header and swizzling method.

= GtV3d =