Clustered Mesh

Clustered Mesh resources were used for world collision (WORLDCOL) prior to the introduction of the Polygon Soup List resource type.

rw::collision::ClusteredMesh
The base pointer resets here - all pointer offsets here are relative to the start of this struct.

rw::collision::KDTree
The base pointer resets here - all pointer offsets here are relative to the start of this struct.

Unit data
This is a byte stream. Exact offsets are variable and depends on several factors, as detailed below.