Vehicle List/Burnout Paradise

The Vehicle List resource contains most high-level information on vehicles in Burnout Paradise, such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/VEHICLELIST.BUNDLE.

= Junkyard stats = All junkyard stats are controlled via the Vehicle List's GUI stat fields.

Speed/boost
Speed stats are based on vehicles' top speeds when not boosting; similarly, boost stats are based on the top speeds while using boost. Both use the same system for calculating stats. While the numbers are liable to vary, they are generally accurate to Paradise Cars.

Strength
Unlike the speed and boost stats, the strength stat is not based on any vehicle attribute(s). Instead, it is used as the determining value for how many times a vehicle has to wreck to lose a Marked Man or Road Rage event. It has no bearing on the actual strength of the vehicle in crashes or takedowns and appears to have been chosen arbitrarily by Criterion.

= Structures =

CgsAttribSys::AttribSysCollectionKey
= Enumerations =

Vehicle flags
Changes: 1.0: Only bits 0-6 used 1.3: Bits 7-10 added, never set. WIP (bit 11), V1.0 (bit 12), and V1.3 (bit 13) added 1.4: Bit 14 (V1.4) added 1.6: Bit 7 used, always set. First car within a speed range (bit 8) used. 1.7: Bits 4-8 moved to bits 3-7. Switchable boost (bit 8) used. V1.7 (bit 17) added. 1.8: V1.8 (bit 18) added. 1.9: V1.9 (bit 19) added.

AI engine stream
= Streams =