Burnout Game Data (Takedown-Dominator)

The Burnout Game Data format contains configuration data and settings for a given track, like traffic density levels, whether or not the track is forward or reverse, the spawn coordinates of player and traffic cars, the start/end location of a lap, signature takedown data, and much more. It uses the extension.

= Versions = Starting with Burnout 3's demo, BGD started using a single number at the very start of the file to mark its version.

= Layout =

Version 0x11
= Subtypes =