Language

Language resources contain the majority of strings displayed in the game, as well as all non-English strings. Each Language resource contains the same IDs (for the most part) so a single string ID may be translated into multiple languages. Strings are stored as UTF-8 character arrays.

= Structures =

CgsResource::LanguageResourceHashEntry
= Typedefs =

CgsUnicode::UnicodeBuffer::CgsUtf8
= Enumerations =