Profile/Burnout Paradise/Progression Profile/Development

The profile underwent extensive changes, reflecting the changes the game itself went through over the course of development.

This page will expand as more runnable builds are found and recovered.

= Version 7 = Burnout 5 (2007-02-22 build) uses this profile. It is significantly different to the final version of the profile.

Layout
There appears to only be a single chunk in this version, as opposed to the multiple found in version 28 and above.

Offsets are relative to 0x1C, the end of the MC02 header (start of the Profile structure).

RivalData
= Version 26 ("2007-10-04") =

Prior to the introduction of the profile upgrade resource, retail versions of the game supported upgrading save files with this version.

Changes compared to version 28 (1.0) are denoted in red.

BrnProgression::Profile
Only PS3 is listed but other platforms should follow similar changes.

PlayStation 3
Everything was after mbRedundantBool4 this in version 28 (1.0) did not exist in this version.

BrnProgression::LiveryData
Distance driven was not stored. Instead it was a simple flag to denote whether the car has been ever been driven.