Bundle 2/NFS Hot Pursuit

= Memory types = Across all Bundle versions, a common theme is the use of separate data chunks to define what memory type resources are loaded into. These chunks are as follows:
 * 1) Main Memory
 * 2) Graphics System
 * 3) Graphics Local
 * 4) Disposable

Keep these in mind when viewing the specs below.

= Structures =

CgsCore::UniqueId
= Typedefs =

CgsResource::ID::CHash
= Enumerations =