Burnout 5 (2007-02-22 build)



An early prototype of Burnout Paradise (then known as Burnout 5), compiled on February 22nd, 2007. It was found in a significantly damaged and initially unbootable state, due to the Xbox 360 devkit it was stored on having been used multiple times over. The build's restoration to a bootable state took nine months in total and was completed circa late 2019; however, it still has numerous unfixed issues.

= Major Issues =

Inaccurate Collision

 * Caused by: Using the  (world collision database) of a Burnout 5 build from 2007-01-24; this WORLDCOL uses an older format to the one required by the 2007-02 build
 * Affects: Breaks world collision, Road Rules, AI behavior, player/AI respawning, roads and road types

Broken Deformation

 * Caused by: Missing/incorrectly formatted
 * Affects: Breaks vehicle body deformation, crash physics, collision during crashes

Delayed World Streaming

 * Caused by: Inefficient world streamer code; likely unfixable without heavy reverse engineering
 * Affects: Significantly delays world load-in times, causing extreme pop-up. World assets take 4-6 seconds to load when respawning or teleporting into an unloaded chunk

Broken/Disabled Progression Elements

 * Caused by: Unknown; these elements are possibly disabled by default
 * Affects: Renders it mostly impossible to progress through the game and unlock events/vehicles

Deactivated/Inaccessible Menus

 * Caused by: These menus are likely disabled via the executable
 * Affects: The Crash Nav, Junkyard wheel/livery selector, and likely more menus are inaccessible under normal circumstances

Other Missing Files

 * The files in question (wheels, textures etc.) were overwritten and made unrecoverable; see below for more information on those.

= Overwritten/Modified Files =


 * Accuracy: Accurate
 * Recovery: Partial; 16384 bytes overwritten; file truncated
 * Info: Repaired based on 2006-11-13 AI file
 * Comments: Expected exact or near-exact accuracy to lost data


 * Accuracy: Inaccurate
 * Recovery: Full
 * Info: Modified to remove dependency on lost vehicles by replacing them with closest counterparts
 * Comments: A better way would be to port the necessary files from another build


 * Accuracy: Highly accurate
 * Recovery: Full
 * Info: Modified to fix out of memory error while in zone 234 by decreasing number of unsafe neighbors
 * Comments: Xbox 360 devkits with 1GB RAM may be able to use the vanilla file.


 * Accuracy: Highly inaccurate
 * Recovery: Lost
 * Info: Made from scratch based on information in the executable
 * Comments: No counterpart in any known build; causes issues with deformation and game crashes


 * Accuracy: Highly inaccurate
 * Recovery: Lost
 * Info: 2007-01-24 file
 * Comments: Causes issues with roads, road rules, and likely more that's gone unnoticed


 * Accuracy: Inaccurate
 * Recovery: Lost
 * Info: Made from scratch based on 2007-02-22 TRK_UNITs, 2007-01-24 TRK_UNITs, final WORLDTEX, and a blank texture
 * Comments: Causes issues with textures


 * Accuracy: Highly accurate
 * Recovery: Full
 * Info: 2007-01-24 file
 * Comments: File exists in image without FATX entries and is identical


 * Accuracy: Accurate
 * Recovery: Full
 * Info: Modified to accommodate final WATERFRONT.SNS
 * Comments: Uses XMA instead of XAS


 * Accuracy: Inaccurate
 * Recovery: Partial
 * Info: Final file
 * Comments: XMA instead of XAS


 * Accuracy: Inaccurate
 * Recovery: Full
 * Info: Modified to remove dependency on lost vehicles by removing them from the file
 * Comments: A better way would be to port the necessary files from another build


 * Accuracy: Accurate
 * Recovery: Lost
 * Info: Ripped from traffic vehicles
 * Comments: Identical to lost wheels in-game, with minor discrepancies in the files


 * Accuracy: Inaccurate
 * Recovery: Lost
 * Info: Made from scratch based on 2006-11-13, uses ripped wheels
 * Comments: A better way would be to port the necessary files from another build