Particle Description

Particle description resources are the primary assets used for Lion particle effects.

= Structures = Note: Particle descriptions makes use of nonstandard type names such as U32. These are not linked to within each table; instead, see typedefs directly for details on these types. Note: All pointers are relative to the start of the lowest-level structure they reside in.

cLionBindings
As this is not present in any available resources, 64-bit is based on the alignment behaviour of other structures. The same is true of all substructures.

iLionPosEvaluator
No structure in debug data; however, likely a 32-bit integer.

rw::math::vpu::VecFloat
= Unions =

CgsNumeric::Random::anon_union_0
= Typedefs =

U8
= Enumerations =