Vehicle Data

The Vehicle Data file format is used to store data for a particular vehicle in all Burnout games from Takedown to Dominator. It uses the file extension  for player vehicles, and   for traffic vehicles. It is the successor to Point of Impact's Burnout 2 Race Car file format.

This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices, collision detection parameters and physics configuration info.

= Versions =


 * Version 0x1D and onward store deformation matrices in a different order to previous revisions.
 * The LOD Database version present in revision 0x14 BGVs are the only version to use global pointers for their Vehicle Object tables. These point to the exact location in the file of each object, whereas local pointers, used in all subsequent versions of the format, use offsets relative to the beginning of the LOD. For example, a pointer to offset 0x1820 in a 0x14-era LOD Database would appear to point to 0x140 in all other versions.
 * Version 0x17 and later support up to 8 body parts. Prior versions support up to 6.

= Information =