Vertex Descriptor/Xbox 360

= Structures =

Footer
Following the resource is an array of bytes of the same length as the number of elements. Typical values include and. These might be flags; regardless, they do not impact the elements in any way.

= Enumerations =

D3DDECLTYPE
From the Microsoft Xbox 360 SDK and Burnout Paradise (2008-01-30 build)'s XDBs.

(U)DEC3(N) format
To generate a packed 32-bit value that can be used with D3DDECLTYPE_DEC3, D3DDDECLTYPE_UDEC3, and D3DDDECLTYPE_DEC3N, use the following macro:

(U)BYTE4(N) format
To generate a packed 32-bit value that can be used with D3DDECLTYPE_BYTE4, D3DDECLTYPE_BYTE4N, D3DDECLTYPE_UBYTE4 and D3DDECLTYPE_UBYTE4N, use the following macro:

Packed 10:11:11 format
To generate a packed 32-bit value that can be used with type such as D3DDECLTYPE_UDHEN3, use the following macro:

Packed 11:11:10 format
To generate a packed 32-bit value that can be used with type such as D3DDECLTYPE_UHEND3, use the following macro:

D3DDECLMETHOD
From the Microsoft Xbox 360 SDK and Burnout Paradise (2008-01-30 build)'s XDBs.

D3DDECLUSAGE
From the Microsoft Xbox 360 SDK and Burnout Paradise (2008-01-30 build)'s XDBs.