Vehicle naming/Burnout Paradise

Vehicle IDs in Burnout Paradise inconsistently follow a standard pattern that allows them to fit within the 12-character limit of the CgsID encoding.

= ID pattern = The following is an overall description of the ID pattern used in Burnout Paradise.

Vehicle types
Vehicle types are a typically single-character ID used for general separation of player vehicles from non-player vehicles. This was initially only P and T, like in previous games, but Paradise broke with tradition late in development by using this part to denote vehicle unlock types.

Note that finish 2 of the P12 starts with X due to an error on Criterion's part.

Vehicle subtypes
The primary type is followed by a typically two-character subtype which either denotes the vehicle region or the particular DLC pack it is associated with.

Vehicle names
As one would expect, this field is simply an abbreviation of the name of each vehicle, typically limited to three characters. However, all names were changed relatively late in development, manufacturers were given, and even the Vehicle List got updated with the new names, leaving the IDs as the only leftover. Only some DLC cars use the new names.

Livery types
Livery types are denoted by a single character before the livery ID at the end. This is 0 for a primary finish (or gold/platinum), A for secondary finish, and B for XS vehicles. This is inconsistent, however, with an example being how the Mesquite Custom uses A for its secondary finishes.

Livery IDs
Unlike types, livery IDs are consistent. If the ID in question belongs to a root vehicle (that is, it has no parent), a carbon car, or a special car, it most likely has no livery ID suffix.

Only two cars break from the pattern, those being the Fastback Special (suffixed with X after finishes 2 and 3) and the PCPD Special (finishes use numbers 3-5). DLC cars are also often nonconforming.

Notes on DLC IDs

 * Some community finish IDs end with FA, likely meaning fan art.
 * Chrome bike finishes use G as the livery ID.
 * Some DLC cars use a 1/A/B or 1/B/C system for the livery ID and the Olympus uses 1/B/W.
 * The Dust Storm Superturbo's ID appends XS to the original ID instead of following a system.