Profile/Burnout Paradise

This page is under construction. Please leave any thoughts on the talk page or on Discord - preferably the latter. The profile for Burnout Paradise contains all saved progression, including event completion, collectible discovery, records, and unlocked vehicles, among other things. It also contains user-selected data such as vehicle colors, options, and custom online race routes.

The only major content not saved in the profile is mugshot data, which is stored independently. Its location is platform-specific.

= Overview = TODO: Describe some common stuff here. High-level overviews of components saved: vehicles, records, progression, etc.

Buffer overread via color indices
Colors and color types may be modified by changing the selected index on a given vehicle. As there is no bounds checking in place, it is possible to read data beyond the selected color type and beyond the location of the PlayerCarColours resource altogether. What's read in is interpreted as floating-point data representing percentages of 255, leading to values less than 0% and greater than 100%. The resulting colors often glow and have been referred to as "neon" colors by the community. The exact process by which these colors are formed is currently unknown and likely requires shader research to understand.

TODO: Add picture of a neon car

Replacement of selected liveries with other vehicles
TODO

Time and distance limitations
TODO

= Layout =

ProfileStoredData
This is the primary profile structure which holds all data.

TODO: Create structures for other platforms/versions, including for development builds. (Perhaps make a dedicated section for each profile iteration?)

Profile 1.0
TODO

Live Revenge Profile
TODO

Options Data Profile 1.0
TODO

Profile 1.3
TODO

Options Data Profile 1.3
TODO

Profile 1.4
TODO

Recent Players
TODO

Profile 1.7
TODO

Profile 1.8
TODO

Profile 1.9
TODO