Streamed Deformation

The Streamed Deformation resource type defines per-vehicle deformation attributes. It is primarily made up of bones and joints. Each part of the vehicle is uniquely identified and handled, with additional features present for wheels, glass, lights, exhausts, and other components.

= Structures = Note: Some names refer to IK; this stands for inverse kinematics.

BrnPhysics::Deformation::SensorSpec::PerDirectionParams
= Enumerations =