Texture/Xbox 360

= Structures = Most of this information is derived from the MS Xbox 360 SDK and Burnout Paradise (2008-01-30 build)'s XDB.

Common
Based on information from indirivacua.

GPUTEXTURE_FETCH_CONSTANT
Official documentation is in LSB 0 notation. It has been converted to MSB 0 and its DWORDs have been merged into one table.

GPUTEXTURESIZE
Four structures used in the union Size.

GPUTEXTURESIZE_STACK
= Unions =

Size
= Enumerations = From the MS Xbox 360 SDK and Burnout Paradise (2008-01-30 build)'s XDB.

GPUTEXTUREFORMAT
Note that Burnout's textures do not appear to have identical format codes—DXT1 is 52 instead of 51 and DXT5 is 54 instead of 53.